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THE COMBAT ZONE
(Marston
before
the walls went up)
As gangs began staking claim on every
corner of the city and violent incidents and
drug wars raged, the police and security
corporations began a short lived but
unprecedented period of co-operation. For
the months leading up to Carnival, police,
Arasaka, Militech, and Lazarus began a campaign
to push the gangs out of the North East area of
Night City where most of the corporate interests
lay.
The groups would report to each
other on all gang related activity. If one group
witnessed something but was unable to take
action it would immediately report it to the
others.
Draconic
and unconstitutional laws were being passed
allowing for the seizure and sale of any
property related to gang activity, the police
relentlessly harassed anyone wearing gang
colors.
Arrests were made by the score,
and property was seized left and right. Apartment
Building
owners were pressured to evict suspected gang
affiliates, some were bribed by corporations,
and others were threatened with arrest and
seizure.
The properties that were seized
were sold for pennies to corporations. In
6
months the worst of the gangs had been pushed
out of Northern Night City and into its slums to
the south.
Slaughterhouse and Maelstrom survived by
moving south, their size and strength allowing
them to take over territories in the newly built
housing projects, although both gangs were
severely restructured. Other
gangs like the Wild Things were destroyed in the
process, their members either in prison, dead,
recruited into other gangs outside the corporate
sector, or in hiding. The
push continued across the city, as the majority
of the most violent gangs were condensed into a
smaller and smaller area, city hall was working
on a final solution to the problem. The
loosely defined and now overflowing “Combat
Zone” had its official borders drawn up and the
area was walled off. The
walls were erected initially under the auspices
of building a new elevated train line. Tracks
were even laid… when the support structure was
in place the sides were walled off with steel
plates and the entire thing was filled with
concrete before anyone realized what was
happening.
A large percentage of the
workforce that built the wall would find
themselves trapped behind it. The
Combat Zone is officially called Marsten, and
extends from the Marsten Housing Project complex
in the East roughly 2 miles west to Truman
Street.
Once the area was walled off and
secure, city hall put its final solution into
play, an event known infamously as Carnival.
When the dust settled, it was decided
that the walls would stay up and the checkpoints
at the entrances would occasionally be enforced. Getting
in to the Combat Zone is rarely a problem, but
getting out can often require an ID check,
sometimes a vehicle search.
If It is often rumored that several of the
organized crime families, particularly the
Mafia, Yakuza, and Triads, were instrumental
behind the scenes of the entire process, using
the situation to not only eliminate their less
disciplined competition, but to gain political
and corporate connections that would serve them
well.
It is even rumored that the
Governors decisions were directly ordered by the
Mafia, and that his suicide was actually murder,
over fear he would inform to the police and
media the truth behind the situation. But
that is all speculation. What is certain, is that in the three
years since the Combat Zone was sealed, the
gangs inside have undergone radical changes. There
is a constant fight over territory and
resources.
The two largest gangs in the Zone
are Slaughterhouse and Stomp Street.
Slaughterhouse now controls the Marsten
Projects, and much of the two blocks to the
east.
They are in near constant conflict
with Stomp Street, who claim the blocks along
the length of Stompanato Street as well as the
Kramer Projects, essentially controlling the
dividing line of the Combat Zone. The
South
East is controlled by Maelstrom, while the rest
is held by smaller gangs who are holding out
against their larger rivals and each other for
as long as they can. The
most notable of these small gangs are the
predominantly asian Yellow Moon Society, the
Netrunner gang the Digital Renegades, a youth
gang calling itself the Orphans, a martial arts
based gang calling itself Bushido, an all female
gang calling themselves The Furies.
Electricity and water are provided across
the Zone illegally by the Digital Renegades,
other than that the citizens of the Zone enjoy
few of the comforts Night City has to offer. Normal
police
do not enter the Zone, Swat and C-Swat will, but
only in groups of 20 or more, and always fully
armored and armed, with air support. The
only emergency response you will see in the Zone
is from Trauma Team or its competitor Militech
Rescue, and even then only if payments are up to
date.
Firefighters don’t enter for any
reason, ever. They
used to, until they tried putting out a tenement
fire that had been set by a gang, and were
slaughtered to the man while trying to put out
the blaze.
Navigating the Zone is difficult, as most
of the street signs have long been removed,
often serving as weapons or armor. Newcomers
to the Zone, or temporary visitors would be well
advised to find a guide. Among
the things it is of dire importance to learn
immediately are recognizing gang territories and
what the proper show of respect is.
![]() Food is brought in to the Zone by nomads
to the scattered restaurants and grocers. The
nomads who do this pay tithe to the gangs whose
territories they cross, but still tend to come
through heavily armed and armored.
There are a few places in the Zone known
to be neutral ground. Joe
Devils Pawn shop, Club Crossroads, the Wiggling
Pig Grocery, a few solo bars, Marsten Mall, and
scattered ripperdocs being the most well known. ![]() Most of the buildings in the Zone are in
disrepair, and in some places there are just
burned out husks and toppled highrises. Most
of the streets are small and crowded, and dark
at night, as street lights are frequently shot
out.
Some Zone citizens will take it
upon themselves to replace or repair street
lights, but it is usually a temporary measure at
best.
There are also frequent
construction projects being undertaken by the
residents, most don’t get very far or are
focused on keeping buildings upright that would
have been condemned long ago if inspectors from
the city ever dared to enter.
STATISTICS OF THE COMBAT ZONE STREET MAP OF THE COMBAT ZONE INTERESTING LOCATIONS IN THE COMBAT ZONE INTERESTING PEOPLE IN THE COMBAT ZONE GANGS OF THE COMBAT ZONE ![]() ![]() Written By Deric Bernier, (with gangs
and locations created by R. Talsorian Games,
Atlas Games, Interface Magazine, and Iaunus
Games). Images
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