BIOWARE
By MORNIMAN
This is a collection of bioware based on a listing of genetic
modifications
I put together for my Genejob supplement. I'm still revising the rather
kludgy genetic design rules for GJ to a more streamlined form, but
thought
you may find this useful. I'd like to thank Psyberex, DaNightOwl,
TBabilon,
Fight TSR, and especially EngineerX at America Online for their help.
Suggestions
for improving this collection are welcomed, nay, encouraged.
LEGAL MUMBO-JUMBO
Cyberpunk is a Registered Trademark of R. Talsorian Games, Inc.
Original
Cyberpunk material Copyright 1995 by R. Talsorian Games, Inc. All
Rights
Reserved. Used without permission. Any use of R. Talsorian Games,
Inc.'s
copyrighted material or trademarks in this file should not be viewed as
a challenge to those copyrights or trademarks. I've seen how devious
Mike
Pondsmith can be and wouldn't want to annoy him. You can distribute
this
product freely, but you can not charge more than a minimum delivery fee
or alter it's contents in any way other than print formatting.
Copyright
1995 Big Brain Industrial, All rights reserved.
Contents
- Brain
and nervous system bioware
- Circulatory
system bioware
- Digestive
system bioware
- Muscular/skeletal
system bioware
- Dermal
bioware
- Exotic
modifications
- Personal
bioweapons
- Miscellaneous
bioware
I. Brain and nervous system bioware
"It was spooky. When we finally opened the door the room
was
totally dark except for the strobing light from flatscreen panels
surrounding
the terminals. The panels just kept flipping from one display to
another..flip,
flip, flip..really fast. I was a little disoriented, so it took me a
second
or two to realize someone was sitting at the terminals. Kids. A dozen
of
'em, and they couldn't have been more than six, maybe seven years old.
They just ignored us and stared at the screens.
What was left of their instructor was stuck in a closet in the
back
of the room. They'd tied him up and gone over him with soldering
lasers.
And his eyes, they were...never mind.
I knew they were smart, that's why ConGen was paying us to get
one,
but whatever they did to up their IQ's messed up something in their
heads.
When we delivered 'em all to the drop-off point the troops in the
aerodyne
jumped out and put restraints on the little monsters before they loaded
'em onboard. If I knew then what I know now I'd have lined them up and
put a round right between those big, staring eyes. Would've saved them,
and the rest of us, a lot of suffering."
Lt. Jason Mgabi, "Fireflash", mercenary cadre
ConGen Neural Bridge
Trust in ConGen to give you a hand...literally! This handy little bit
of
bioware is a bundle of cultivated nerve tissue that links the motor
coordination
areas of both sides of the brain to make the subject ambidextrous.
You'll
be the envy of your fellow edgerunners as you stun the competition with
moves they'd never expect.
| Type |
Cost |
HC |
Surgery Code |
| Neural Bridge |
$500 |
2 |
Major |
| Effect |
| Tasks can be performed using either hand without
penalty,
but the standard -3 penalty does apply when trying to perform a task
with
each hand at the same time. For four weeks after implantation any skill
use using the former "off" hand will be at half level until the subject
adjusts to the new neural pathways. |
Shukutei Biomed "FastPath" Neural Replacement
When you feel the need for speed, but don't like keeling over every
time
someone pops off a microwaver or EMP grenade, FastPath is the way to
go!
The latest in medical nanotechnology is used to replace your central
nerve
trunks with genetically engineered nerve cells with enlarged axon
diameters.
The increased size means the electrochemical impulses zip down pathways
with more surface area to support neuron to neuron chemical
transmission
and less interference from stray signals. Just watch the reaction from
those boosted cyberheads when you move as fast as they do, but shrug
off
multiple microwaver hits.
| Type |
Cost |
HC |
Surgery Code |
| Alpha level FastPath |
$800 |
1D6/2 |
Major |
| Effect |
| Increases REF by +1. Incompatible with Kerenzikov
boosterware
due to transit state neural interference, but Sandevistan boosterware
can
be used. |
| Type |
Cost |
HC |
Surgery Code |
| Beta level FastPath |
$1500 |
1D6 |
Major |
| Effect |
| Increases REF by +2. Same restrictions on
boosterware compatibility
as Alpha Level. |
Shukutei Biomed "Mentor" Cerebral Enhancement
These days it doesn't take a genius to figure out that the game goes to
the smartest player. Shukutei Biomed is proud to announce you don't
have
to worry about being second best when it comes to brains with the
release
of it's latest bit of bioware magic: the Mentor pineal gland
bioconstruct.
In the first five years of life a typical child has an incredible
capacity
to assimilate information that slowly disappears after that period.
This
awesome learning ability is the result of Natal Stimulation Compound
(NSC),
a hormone produced by the pineal gland that encourages brain cell
growth
in response to usage and acts on brain tissue rather like steroids on
muscle
tissue: the more demands placed on the brain the more it develops and
the
greater it's capabilities. The Mentor is a genetically engineered
version
of the pineal gland keeps your brain bathed in elevated levels of NSC
to
boost every facet of your intellectual abilities. Go to the head of the
class with Mentor!
| Type |
Cost |
HC |
Surgery Code |
| Alpha level "Mentor" Cerebral Enhancement |
$3000 |
1D6 |
Critical |
| Effect |
| Boosts Intelligence by +1 |
| Type |
Cost |
HC |
Surgery Code |
| Beta level "Mentor" Cerebral Enhancement |
$5500 |
2D6 |
Critical |
| Effect |
| Increases Intelligence by +2. 1 in 10 chance you
have an
epileptic seizure under any kind of stressful situation. If you hit the
magic number you'll be incapacitated by a grand mal seizure, writhing
on
the ground in convulsions, for 2D6 minutes after onset. |
| Type |
Cost |
HC |
Surgery Code |
| Gamma level "Mentor" Cerebral Enhancement |
$10,000 (?) |
3D6 (?) |
Critical |
| Effect |
| Increases Intelligence by +3. About half of the
test subject
cohort have been inflicted with the conditional epilepsy found in the
Beta
level Mentor, while the other half develop particularly violent
psycho-pathologies.
Development trials are still underway. |
| WARNING: |
| This is an experimental version of the upgraded
Beta level
and is not available on the open market. All statistics are conditional
and unconfirmed. Vendors offering it for sale should be reported to
Shukutei
Biomed immediately) |
Shukutei Biomed "HiMem" Memory Utility
Tired of forgetting things? Looking to keep information safely stored
without
having to worry about questionable security or EMP "accidents"?
Shukutei
Biomed once again redefines the cutting edge of personal brain
enhancement
with the Himem bioconstruct!
It's been a common practice for those in the know to receive daily
injections
of beta-metalethetigine (Beta-MLG or Beta-M in common usage) in order
to
optimize memory function. The beta-M compound neutralizes the memory
eroding
action of acetylcholine and gives regular users incredible near-total
recall
of events and information. Now you can get that same level of
performance
and throw the airhypo away! HiMem is a pea sized bioengineered organ
that
nestles between the hemispheres of the forebrain and secretes high
levels
of beta-metalethetigine directly into the cerebrospinal fluid your
brain
floats in. You'll not only remember things long forgotten, but discover
that memories "recorded" by the brain after HiMem implantation are more
vivid and detailed than anything you've experienced before.
Beta-M is only effective for skills and memories involving abstract
thought, logic, mathematics, language, and visualization recorded in
the
cerebrum or neo-cortex. For game purposes it's utility is limited to
Intelligence
based skills.
| Type |
Cost |
HC |
Surgery Code |
| Alpha level HiMem |
$12,000 |
1D6 |
Major |
| Effect |
| Provides a 50 percent bonus to the number of IP
gained
through study and practice, instruction, or experience for any
Intelligence
based skills (multiply IP awarded by the Referee by 1.5). Any character
starting play with Alpha level HiMem as an initial equipment purchase
gains
an additional 10 points of Intelligence based Pickup Skills. |
| Type |
Cost |
HC |
Surgery Code |
| Beta level HiMem |
$22,000 |
2D6 |
Major |
| Effect |
| Doubles the number of IP gained as above for any
Intelligence
based skill. In addition, the subject is prone to losing herself in old
memories and entering a blank eyed fugue state whenever using an
Intelligence
based skill or trying to recall something from memory. On a roll of 1
on
a D10 the subject has entered fugue and will stay there for 1D10
minutes
unless shocked out of it by loud noise or physical blows. Any character
starting play with Beta level HiMem as an initial equipment purchase
gets
an additional 15 points of Intelligence based Pickup Skills. |
Genetek Neo-myelin
Genetek's work with the "living fossil" bacteria recovered from the
Deep
Shaft project has made the cover of infozines around the globe. The
scientific
community was stunned when we successfully recovered organisms
incorporating
a unique polymer biology from more than 12 kilometers beneath the
Earth's
surface. The first commercial product from that research is now
available
for the first time: Neo-myelin.
Standard myelin is a protein compound that blankets your nerve cells
and prevents interference with the neural impulses traveling through
them.
Neo-myelin does the same thing, only better! Our improved biopolymer
sheathing
is fully compatible with human biology, increases transmission
efficiency,
and cuts down on bio-electrical interference. Get the speed you need
with
Genetek!
| Type |
Cost |
HC |
Surgery Code |
| Neo-myelin |
$700 |
1D6/2 |
Major |
| Effect |
| Provides a +1 increase to Reflexes. |
II. Circulatory system bioware
"He was still coming! I'd put a zipper into him, honest to
god blown his right arm off at the elbow, and he was still freakin'
coming!
I almost high tailed it right then, but whatever it was that kept him
alive
didn't seem to work once I nailed him in the head."
Maria "Black Maria" Alviera, freelance security
consultant
ConGen Circulatory Sphincters
You'll keep going, and going, and going with the latest development in
personal wound management from ConGen. A rapid drop in blood pressure,
from a "Serious" or greater wound, causes rings of muscle spaced along
the arteries of the limbs to contract and cut off blood flow to the
injured
area. Valves in the veins then slam shut and re-route circulation
around
the affected limb. Any tissue at the wound or lower is hamburger, but
traumatic
blood loss and further damage is prevented.
| Type |
Cost |
HC |
Surgery Code |
| Circulatory Sphincters |
$3200 |
1D6 |
Major |
| Effect |
| Gives +2 to any Stun/Shock Saves and
automatically prevents
further damage from blood loss after a "Serious" or greater wound. Limb
tissue below the wound site must be surgically removed and replaced
with
a cybernetic or vat grown alternative. |
Arcane Biological "Enduro" Arterial Pumps
You'll never be out of breath again! The thick, flexible, muscular
walls
of the arteries expand when blood is pumped into them and then
contract,
pushing it onward and assisting the pumping action of the heart. The
Enduro
biomod re-inforces the muscle tissue of the arteries to increase their
pumping action and accelerate blood flow throughout the body to give
you
the aerobic performance of an Olympic athlete.
| Type |
Cost |
HC |
Surgery Code |
| Arterial Pumps |
$3400 |
1D6+1 |
Major |
| Effect |
| Gives the subject the equivalent of a +1 skill
level in
Endurance. |
Shukutei Biomed "QuickClot" Hemofibrinic Nodes
The Quickclot system relies on two bioengineered glands that produce
and
store the blood clotting compounds fibrin and fibrinogen. One gland is
attached to the mesenteric artery where it branches into the femoral
arteries
leading to the legs, while the other is located at the aortic arch
where
it branches into the axillary arteries to the arms and the carotid
arteries
to the head. Wounds that causes a drop in blood pressure or elevated
levels
of histamine trigger the nodes to release their contents and quickly
seal
off the site with a tough, fibrous scab.
| Type |
Cost |
HC |
Surgery Code |
| "QuickClot" Hemofibrinic Nodes |
$2500 |
2D6 |
Major |
| Effect |
| All wound states are treated as being one level
less in
severity (Serious is treated as Light and has no penalties, Critical
becomes
Serious with -2 REF penalty, etc.) On the down side the sudden release
of clotting compounds has a 1 in 10 chance of causing a stroke or heart
attack from clots lodging in the blood stream. |
Clavisware "Metaheme" Hemological Replacement
Did you know your respiration was a lot more efficient before you were
born? Oxygen was transported through your body using a molecule with a
greater "attraction" for it than the massive hemoglobin molecule in the
platelets circulating through your blood stream at this very moment.
Now
you can recapture that incredible efficiency, without the side effects
of respiratory exhaust retention, with Clavisware's Metaheme viral
transform
therapy. Our custom engineered virus agents will modify your marrow
stem
cells to produce red blood cells carrying the metaheme molecule in
place
of hemoglobin. You'll see an instant increase in aerobic ability and
overall
athletic performance that simply has to be experienced to be
appreciated.
Fine tune your body with a little help from Clavisware.
| Type |
Cost |
HC |
Surgery Code |
| Metaheme Hematological Replacement |
$1300 |
1D6/2 |
Minor |
| Effect |
| Subject gains the equivalent of Endurance 1 and
can hold
his breath for an additional 4 minutes. |
III. Digestive system bioware
"Let me tell you, I'm glad the poison didn't have time to
take
effect. I just wish I hadn't, uh, violently ejected it from my body in
the middle of the annual corporate ball. Getting the tux dry cleaned
was
a real bitch."
Anton Lecar, VP Experimental Resources, PanOceanic
Genetek Toxin Screen
In the dog eat dog contest of the corporate world chances are you'll
eventually
be on the receiving end of a poisoning attempt. Protect yourself with
Toxin
Screen: a cluster of sensory tendrils in the stomach that detects
poison
in any food or drink ingested and automatically trigger the stomach to
empty by reflex vomiting. You'll sleep easier knowing you're protected
by Genetek!
| Type |
Cost |
HC |
Surgery Code |
| Toxin Screen |
$3400 |
1D6/2 |
Major |
| Effect |
| Detects orally administered toxins on a roll of
1-9 on
a D10 and triggers the stomach to vomit tainted food. Whether the toxin
is effective before being voided is at the discretion of the Ref. |
Myogi SK "Kaloric" Secondary Gut
Rushed? Wish you could free up some more time in your day? Or are you
planning
a long duration trek and need to keep the weight to a minimum? Myogi
comes
to the rescue with the Kaloric: a secondary stomach chamber that
empties
into the small intestine in response to low blood sugar levels. You can
eat when you have the time and the Kaloric won't send the food on to
finish
digestion until your body demands it.
| Type |
Cost |
HC |
Surgery Code |
| Kaloric secondary gut |
$300 |
1D6/2 |
Major |
| Effect |
| Allows you to store up to a 2 day food supply in
the gut
and function as though you'd been eating normally. |
Genetek "Afterburner" Symbiotic Digester
Your body wastes a significant portion of the food you eat because it's
not designed to digest it, but with a little help from some bacterial
friends
you'll be squeezing every last bit of energy from your meals! When the
Afterburner is surgically implanted between your stomach and small
intestine
Genetek's custom designed e. coli bacteria strains will convert
indigestible
cellulose and protein compounds into a form readily absorbed into your
bloodstream. It's just the thing to keep your metabolism revving with
limited
intake.
| Type |
Cost |
HC |
Surgery Code |
| "Afterburner" Symbiotic Digester |
$400 |
1D6/2 |
Major |
| Effect |
| Allows subject to function on half their normal
food intake. |
IV. Muscular/skeletal system bioware
ConGen "Powermax" Endoskelatal Rebuild
Looking for extra strength, but don't want to advertise it with massive
layers of vat grown muscle rippling under your skin? Once again, ConGen
has the answer!
The Powermax Rebuild uses tissue from our proprietary muscle,
ligament,
and bone lines to reconstruct and relocate the skeletal anchor points
of
your muscles further away from the joints for enhanced leverage and
strength
performance. Corrective biosculpting during the Powermax operation
prevents
the absurd "long limbed" appearance so common with our competitors
equivalent
operations.
| Type |
Cost |
HC |
Surgery Code |
| Alpha level Powermax |
$1200 |
1D6 |
Major |
| Effect |
| Adds +1 to BOD for calculating damage in hand to
hand,
carrying capacity, or strength feat. |
| Type |
Cost |
HC |
Surgery Code |
| Beta level Powermax |
$2300 |
2D6 |
Major |
| Effect |
| Adds +2 to BODY as above, reduces ATT by -1,
reduces REF
by -1. Every time the subject uses his enhanced Powermax abilities,
unless
he has TuffBone, he takes 1 point of damage unless a BOD save is
made. |
ConGen "PowerAct" Muscle Tissue
Improve on the strength nature gave you with ConGen's finest cultured
muscle
tissue! The PowerAct line has an altered polycontractile protein
structure
featuring a contraction rate comparable to normal fast twitch muscle
fibers
with enhanced force output. After implantation you'll be bench pressing
professional level weights and bending bars with the best of 'em!
| Type |
Cost |
HC |
Surgery Code |
| Alpha level PowerAct |
$2000 |
1D6 |
Major |
| Effect |
| Weaves the cultured tissue into your existing
musculature,
improves BOD by +2 for the purposes of hand to hand combat damage,
carrying
capacity, and strength feats. |
| Type |
Cost |
HC |
Surgery Code |
| Beta level PowerAct |
$3100 |
2D6 |
Major |
| Effect |
| Improves BOD by +3 as above. |
Shukutei Biomed Torso Endoarmor
Throw away the garish ballistic coats and T-shirts, because all it does
is attract unwanted attention. Shukutei's torso endoarmor protects your
chest and upper abdomen by replacing your ribcage with a custom fitted
internal shield of flexible bone plates sheathed in calcified cartilage
that repairs itself if damaged. It won't trigger security sensors or
reduce
your agility, but it will stop rounds up to .45 caliber from hitting
you
where it hurts.
| Type |
Cost |
HC |
Surgery Code |
| Alpha level Torso Endoarmor |
$500 |
1D6/2 |
Major |
| Effect |
| Gives the torso 10 SP. Internal skeletal armor
doesn't
count against armor layering. If damage penetrates to the level of the
internal armor, but is stopped by it, one point of damage is
taken. |
| Type |
Cost |
HC |
Surgery Code |
| Beta level Torso Endoarmor |
$800 |
1D6 |
Major |
| Effect |
| Gives the torso 15 SP. Internal armor doesn't
count against
armor layering , and decreases Attractiveness by -1. If damage
penetrates
to the level of the internal armor, but is stopped by it, one point of
damage is taken. |
| Type |
Cost |
HC |
Surgery Code |
| Gamma level Torso Endoarmor |
$1200 |
1D6+2 |
Critical |
| Effect |
| Gives the torso 20 SP. Internal armor doesn't
count against
armor layering , and decreases Attractiveness by -2. If damage
penetrates
to the level of the internal armor, but is stopped by it, one point of
damage is taken. |
Genetek "TuffBone" Skeletal Enhancement
Get pumped, get tough, get the power! Originally developed as
therapeutic
treatment for age- or low-g induced osteoporosis, Genetek's TuffBone
treatment
utilizes custom designed biocompatible bacterial strains to increase
your
bone density for augmented skeletal strength and improved muscle
anchoring.
Just a few days after the initial injections your bones will be fully
colonized
and begin bulking up with minerals deposited by the bacteria. Don't
worry-
we've made sure the process is self limiting and stabilizes in
maintenance
mode after reaching full development.
| Type |
Cost |
HC |
Surgery Code |
| Alpha level TuffBone |
$1200 |
1D6/2 |
Minor |
| Effect |
| Increases Body Type by +1 and weight by 5
percent. |
| Type |
Cost |
HC |
Surgery Code |
| Beta level TuffBone |
$2300 |
1D6 |
Minor |
| Effect |
| Increases Body Type by +2 and weight by 10
percent. Bone
growth to limbs and facial structure decreases Attractiveness by
-1. |
V. Dermal bioware
All of these bioware products use custom designed viral agents to
modify
the structure of the skin. The procedure is generally safe, but in 1
out
of 10 cases the viral transformation triggers skin cancer that will
take
sophisticated treatment to cure. Treatment will take 2-12 (2D6) months
at a cost of $2000/month.
Genetek "TuffSkin" Dermal Armor
Looking for the advantages of Skinweave without the worry of nanoid
malfunction
or secondary psychological effects? Genetek's TuffSkin uses custom
tailored
viral agents to permanently alter the structure of your skin with a
fibrous
matrix of natural collagen and keratin, the materials cartilage and
fingernails
are made of. The result is a tough, leather-like dermis resistant to
abrasion,
penetration, and burning that functions as a natural part of your body.
Secondary viral treatments can harmlessly reverse the process and
remove
the protective matrix. Rough, heavily wrinkled joints and stiff skin
are
sure signs of the treatment.
| Type |
Cost |
HC |
Surgery Code |
| Alpha level TuffSkin |
$300 |
1 |
Minor |
| Effect |
| Gives the subject 8 SP of protection over the
entire body. |
| Type |
Cost |
HC |
Surgery Code |
| Beta level TuffSkin |
$500 |
1D6/2 |
Minor |
| Effect |
| Provides 10 SP of full body armor, reduces touch
based
Awareness checks by -1. |
| Type |
Cost |
HC |
Surgery Code |
| Gamma level TuffSkin |
$1100 |
1D6/2 |
Minor |
| Effect |
| Provides the body with 12 SP, reduces touch based
Awareness
checks by -1, decreases Attractiveness by -1. |
ConGen "Kiten" Dermal Plating
One of the strongest biological materials known to science is chitin,
the
tough, flexible biopolymer in the exoskeletons of insects and
crustaceans.
Now you can harness that natural armor for your own use with ConGen's
Kiten
dermal plating. You'll be armored like an armadillo with hundreds of
custom
fitted plates designed to provide the maximum in protection and still
allow
free movement. Not only will you make an unforgettable impression with
your appearance, but with the addition of appropriate air supplies your
skin can act as a hazardous environment or vacuum suit!
| Type |
Cost |
HC |
Surgery Code |
| Kiten Dermal Plating |
$3000 |
2D6 |
Critical |
| Effect |
| Dermal Plating provides 20 SP to each body
location, reduces
ATT by -3, and REF by -1. Sets of sealed goggles, earplugs, and face
masks
are available for converting your body into a self contained space
suit. |
Biomod, Inc. "Sunblocker" Sunscreen
Let others cower before the effects of the thinning ozone while you
worship
the sun! The new Sunblocker viral treatment modifies your dermal cells
to manufacture a protein, originally derived from the skin of an Asian
toad, that stays inert until ultraviolet light triggers a structure
change.
Within 10 seconds of exposure the protein "curdles" and begins
absorbing
90 percent of the incoming UV and visibly darkens the subjects skin.
This
is a common modification for spacers and anyone worried about that
nasty
old hole in the ozone.
| Type |
Cost |
HC |
Surgery Code |
| Sunblocker Sunscreen |
$200 |
1 |
Minor |
| Effect |
| Prevents any kind of sunburn and reduces the risk
of skin
cancer induced by UV radiation to an insignificant level. |
VI. Exotic modifications
ConGen "Seabreath" Secondary Gills
The burgeoning oceanic population has created an intense demand for
workers
capable of long term work at moderate underwater depths. Now ConGen
debuts
the answer: the Seabreath respiratory rebuild. Our unique osmotic
membranes
are installed in flow channels located in slits between the ribs to
maximize
gas exchange with water passing through the mouth. By slightly reducing
your excess lung capacity, and installing a secondary tracheal valve,
we
make it a simple matter to switch from breathing air to dwelling in the
watery home of our ancient ancestors. After installing Seabreath we
guarantee
that whole new areas of underwater employment will open up to you or
we'll
refund your money! Take the first step towards a bright future today-
call
today to schedule your Seabreath rebuild.
| Type |
Cost |
HC |
Surgery Code |
| Seabreath Secondary Gills |
$3000 |
2D6 |
Critical |
| Effect |
| The user can breathe indefinitely in oxygenated
water.
The large absorption area of the gills make subjects with this
modification
especially vulnerable to airborne toxins (-3 to rolls), and the
delicate
tissues of the gills are sensitive to damage (additional +2 damage from
any blow to the torso for shock to the structure). |
Regal Biotract "Love Lure" Pheromone Glands
With biosculpt it's easy for anyone to get "the look", but now you can
go beyond the purely cosmetic and into the realm of subliminal
seduction!
Once our Love Lure pheromone glands are implanted in your groin and
underarm
area they'll produce irresistible amounts of sex attractant scents,
primarily
the alpha-3 and beta-2 chemical groups, that induce rampaging sexual
excitement
and arousal. While designed to hit the opposite sex like a sledgehammer
our pheromone glands can also be tailored for same sex effectiveness
with
only minor adjustments to your hormonal balance. Love Lure- it's just
the
thing to put a little erotic magic in your life.
| Type |
Cost |
HC |
| Alpha level "Love Lure" Pheromone |
$600 |
1 |
| Effect |
| +1 on all Seduction rolls for the opposite sex.
For an
additional $100 Love Lure can be tailored for same sex
effectiveness. |
| Type |
Cost |
HC |
| Beta level "Love Lure" Pheromone |
$800 |
1D6/2 |
| Effect |
| +2 on all Seduction rolls for the opposite sex,
-1 for
reactions of same sex from triggering of submissive response by
excessive
pheromone levels. |
ConGen "Exotica" Tail
Looking to make a fashion statement? Need an extra hand for orbital
work?
Either way, the best vat grown tails are brought to you by ConGen.
| Type |
Cost |
HC |
| Alpha level Tail |
$300 |
1D6/2 |
| Effect |
| Uh...you have a tail. Pick the length and wag to
your little
hearts content. |
| Type |
Cost |
HC |
| Beta level Tail |
$500 |
1D6 |
| Effect |
| You have a fully functional prehensile tail,
capable of
grasping objects and lifting up to 5 kg. |
Shukutei Biomed "Phibia" Aquatic Webbing
Return to your ancestral home in style! Our new webbing rebuilds let
you
move through the water with the greatest of ease- and with a speed that
would put an unmodified Olympic swimmer to shame. Custom designed bone
and skin lines are used to elongate your digits and create a froglike
membrane
of skin between them. See ya' at the beach!
| Type |
Cost |
HC |
| Alpha level Aquatic Webbing |
$500 |
1D6/2 |
| Effect |
| Hands are webbed. Add +2 to your underwater MA.
House rule
is that aquatic MA is one half normal MA, consult with your Ref for his
ruling. Reduce REF by -1 for the purposes of manipulation. |
| Type |
Cost |
HC |
| Beta level Aquatic Webbing |
$800 |
1D6 |
| Effect |
| Rebuild of hands and feet. Your underwater MA is
equal
to your normal MA rating. Reduce REF by -1 for the purposes of
manipulation. |
VII. Personal bioweapons
ConGen "Raptor" Claws
Personal defense for the budget conscious. The Raptor package features
blade like claws that retract into slits in the finger tips of both
hands.
Sharpening is not required, but claws are not firmly anchored to the
underlying
bone and can be ripped out during combat (1 in 10 chance that a claw
will
be painfully ripped off every time they are used).
| Type |
Cost |
HC |
| Claws |
$75 |
1D6/2 |
| Effect |
| Cause D6/3 damage in combat. For an additional
$100 claws
are available in a hollow version compatible with Venom. The hollow
claws
must inflict at least one point of damage for Venom glands to
successfully
inject toxin. |
ConGen "Intimidator" Incisors
Nothing says "Back off!" like a smile featuring our massive canine
teeth.
| Type |
Cost |
HC |
| Incisors |
$100 |
1D6/2 |
| Effect |
| Cause 1D6/2 damage. For an additional $100 hollow
incisors
for use with Venom can be purchased. The hollow incisors must inflict
at
least one point of damage for Venom glands to successfully inject
toxin. |
Gohisuro Genetics "Needleskin" Quills
The newest name in Bioware presents the newest idea in personal
bioweapons.
Our tailored viral agents modify selected hair follicles to produce
sharp,
needle-like spines for combat or fashion. You'll never have to worry
about
nasty old Mr. Security Scanner again! . Quills cannot be Venomed, but
you
can have a Venom gland in your mouth and then lick them before use.
| Type |
Cost |
HC |
| Alpha level Quills |
$200 for initial treatment, an additional $10
for every
quill spine after the first. |
1D6/2 |
| Effect |
| Alpha level Quills are 2-3 cm long, cause 1 AP
damage in
combat, has only 1 hit point, takes 2 weeks to regrow after use, and
can
be used only once |
| Type |
Cost |
HC |
| Beta level Quills |
$300 for initial treatment, an additional $10
for every
quill spine after the first. |
1D6 |
| Effect |
| Beta level Quills are 4-7 cm long, cause D6/2 AP
damage
in combat, and take 4 weeks to regrow after being expended. |
ConGen "Viper" Retractable Fangs
Nature has gifted the venomous snakes of the world with one of the most
useful defensive/offensive bioweapons ever devised. Why let the snakes
have all the fun? The new Viper package from ConGen gives you a pair of
needle-like teeth that fold down from the roof of the mouth when the
mouth
is opened wide. They can be used with the Venom option, but will only
inject
poison if the user consciously desires.
| Type |
Cost |
HC |
| "Viper" Retractable Fangs |
$300 |
1D6 |
| Effect |
| Causes D6/3 AP damage (depending on the roll 2 SP
or 4
SP armor will automatically be penetrated). When used with Venom the
victim
must take at least one point of damage for the glands to inject
toxin. |
ConGen "Bodyblade" Spur
You move through the night like a big cat- and now you can be just as
dangerous!
The ConGen bodyblade is a wickedly sharp non-retractable blade of
polished
bone on the side of the hand opposite the thumb perfect for slashing
and
puncture attacks in melee.
| Type |
Cost |
HC |
| ConGen Bodyblade |
$300 |
1D6 |
| Effect |
| Reduces all REF rolls for manipulation by -1 and
causes
D6/2 +1 AP damage in melee. For an additional $200 you can purchase a
hollow
version for use with Venom glands. |
Shukutei Biomed Venom Gland
Simply the ultimate in biologically based personal weapons! Our Venom
glands
are custom built bioconstructs using your modified saliva glands to
manufacture
toxins that can be squirted out using muscular contractions. Venom
glands
are normally used with some kind of injector weapon, but can produce
compounds
absorbed through the victims mucous membranes for spitting. In terms of
size and effectiveness there is no other bioweapon so cost effective.
| Type |
Cost |
HC |
| Venom Glands |
$550/gland |
1D6/2 |
| Effect |
| Each gland holds two doses of toxin and replenish
one dose
every 24 hours. The subject is immune to their own toxin. Commercially
available toxins are listed below. |
| Toxin |
Damage |
With Save |
Notes |
| Hemotoxin 1 |
4D6 |
2D6 |
Must be injected |
| Hemotoxin 2 |
6D6 |
3D6 |
Must be injected |
| Neurotoxin 1 |
4D6 |
2D6 |
Injected or Absorbed |
| Neurotoxin 2 |
6D6 |
3D6 |
Injected or Absorbed |
It's possible to purchase black market Venom glands that produce any
type of street or medical grade drug. Cost would be equal to $100 for
each
point of Difficulty involved in manufacturing the drug traditionally.
As
an example, a Venom gland that produces SynthCoke (normal manufacturing
Difficulty of 20) would have an additional cost of $2000, but would
produce
the drug for an unlimited time.
The availability of black market glands has led inevitably to gang
activity
centered around pushers who act as their own recreational drug
factories.
A twin pair of glands can produce four doses every day that can be
administered
using fangs or absorbed through mucous membranes through kissing or
sexual
activity. The addictive nature of the drugs and intimate method of use
has led to some interesting tribal groups held together by personality
and mutual addiction.
It's not unknown for pushers to recruit packs of "slaves" (junkies)
that respond to their masters every whim in exchange for regular
dosing.
Goths seem especially attracted to the welcoming embrace of a Venomed
tribal
leader and will meet any attack on him with a berserk frenzy of
violence.
The power the head of this kind of gang has is phenomenal, since their
drug may be unique and any attempt to align with a competing master
would
lead to nasty withdrawal symptoms.
VIII. Miscellaneous
Shukutei Biomed "Freezeban" Bioconstruct
Shukutei Biomed introduces the perfect bioware for cold weather work or
traveling the spaceways in cryosleep. The Freezeban gland is implanted
in the chest cavity where it maintains your body with a constant supply
of metaglycogen, a chemical compound that prevents water in the tissues
from forming ice crystals in below freezing temperatures.
| Type |
Cost |
HC |
Surgery Code |
| "Freezeban" Bioconstruct |
$350 |
1 |
Major |
| Effect |
| Immunity to frostbite and +3 bonus on any
cryosleep suspension
and re-animation rolls. |
Genetek Optimmunal Nodes
Whether you're traveling abroad or working with biohazardous agents,
don't
let an infection put you out of commission. Genetek's optimmunal nodes
are a matched pair of peanut sized organs implanted under the armpit
area
that increase the natural disease fighting abilities of the body. A
network
of fine tendrils spreads into the throat, sinuses, and lymphatic system
of the upper body to constantly sample body fluids for the foreign
antigens
that identify an invading bacteria or virus. Until activation the node
simply acts as an additional reservoir and manufacturing sight for
lymphocytes,
the specialized blood cells that attack infections. When an infection
is
detected it releases the pool of lymphocytes from it's central bladder,
chemically alerts the rest of the immune system, and goes into
lymphocyte
production overdrive. Say goodbye to sniffy noses forever!
| Type |
Cost |
HC |
Surgery Code |
| Optimmunal Nodes |
$400 |
1 |
Major |
| Effect |
| +5 to save on all rolls against disease. |
ConGen Ileocecal Siphon
Whether you're spending time in the desert or in the tropics the new
ileocecal
siphon from ConGen can make your stay a pleasant one. This artificial
organ
coils around the inside of the large intestine and removes up to 80
percent
of the water from the body's solid waste products.
| Type |
Cost |
HC |
Surgery Code |
| Ileocecal Siphon |
$200 |
1 |
Major |
| Effect |
| The Siphon's efficient recycling of fluid allows
the user
to function normally without water for 48 hours in a temperate climate,
24 hours in arid or hot conditions. |
Shukutei Biomed "Kickstart" Adrenal Maximizer
From the culture labs of Shukutei Biomed comes the perfect accessory
for
your accelerated lifestyle. The Kickstart bioconstruct is a pink,
globular
organ that nestles behind the kidneys in the abdominal cavity and
stores
adrenalin and noradrenaline produced by the adrenal glands. When you
really
need it all it takes is a thought to flood your body with the stimulant
perfected by nature for high level performance.
| Type |
Cost |
HC |
Surgery Code |
| Kickstart Adrenal Maximizer |
$1400 |
1D6/2 |
Major |
| Effect |
| Gain +2 to Reflexes for 2D6 turns twice a day.
Reflex boost
takes effect 10 seconds after triggering. |
Morris Biosystems "Optitect"Eye Shield
Clear vision is a necessity for optimum performance in any environment.
The new Optitect modification is a protective third eyelid that can be
opened or closed at will, is perfectly transparent, and keeps dust,
gasses,
and contaminated water from damaging the eyes.
| Type |
Cost |
HC |
Surgery Code |
| Optitect Eye Shield |
$220 |
1 |
Minor |
| Effect |
| Subject has +2 on all saves against air or water
born irritants
including tear gas. |
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