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Merl is a former soldier, a veteran of the first and second South Am conflicts. After that he served with Militech before retiring to Night City to open up his bar. He still has a lot of friends from his old days, and a large web of contacts. He opened this bar as a refuge for vets and other professionals as a sanctuary before the walls went up. When the walls did go up, it was like the Long Walk all over again, the government abandoning its people. This time he decided to hold his ground, and with the help of his regular patrons, they managed to hold out. Now Merl’s is an establishment in the Zone, a true Solo bar, akin to the Forlorn Hope or the Bitter Sea, and often sharing clientele with them.
The building itself is rather nondescript, but Merl has installed heavy security, and uses his regulars as a network to keep trouble from starting and to do the jobs that Merl is simply no longer up to the task for. Many of his regulars are survivors from his old unit who have seen more than their fair share of combat and are quick to quell any trouble that pops up. In addition, there are several “Militech special security measures” that Merl has “appropriated” and set up inside the bar, such as a pop up 9mm minigun concealed in the bar, normal loaded with rubber bullets, but can be switched to standard ammo at the press of a button. He has also rigged tear gas canisters in the air vents, in case, and keeps a number of flashbang grenades behind the bar.
(Merl’s originally appears in Streetfighting from Atlas Games)
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| Written By Deric Bernier, Images from
Raben AAS, Shadowrun, Atlas Games
For questions, complaints,
criticisms and suggestions, e-mail the author:wisdom000@gmail.com
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