21. COMBAT CABB


Taking up the north side of Camden Court, Combat Cabb is the most well known feature of the Zone.  With a successful television show, and loads of tourists hiring the cabs so they can go “slumming” through the Zone in a veneer of safety, this business is known far and wide.

 

There are two sides to the business.  The foundation of the business is providing transportation for Zone dwellers who lack any means of transport on their own, or who have to travel through dangerous territories.  And of course the other side is as the tourist vehicle.  The Tourist runs are managed through a local travel agency, and are what provide the income for Combat Cabb to continue operating. 

 

When calling for a Combat Cabb for the first time you will be directed to one of two options. If you are calling for a tour of the Combat Zone, you will be transferred to the travel agency.  If you are calling to be picked up from, or taken to, a specific location in the Zone, you will be transferred directly to the Combat Cabb dispatcher.

 

The tourist routes are designed on a weekly basis, and are coordinated with a member of the Digital Renegades named Ditto, who keeps them apprised of the safest routes, as well as the ones to be avoided at all costs.  The deal gets the Renegades free rides.  The tour route usually begins in the Northwest corner of the Zone, in Bushido Territory, then around the North and South edges of the Gauntlet down to Kings Cross.  West from there to the edge of Slaughterhouse territory, then north to the wall and East skirting the edge of Stomp territory to exit back at the Northwest corner.  Objects are constantly hurled at the bus, and the vehicle is often fired upon.  However everyone knows that if the Bus is seriously damaged, or the driver killed, then Combat Cabb will no longer send their cabs into that territory.  Since Combat Cabb is often the only safe means of travel through the Zone, most people don’t push it too far.  It also doesn’t hurt that the bus driver and tour guide are both heavily armed. 

 

The buses used are heavily armored, with flip down steel plates for the windows that can be dropped at the flick of a switch by the driver in the even of serious threats.  Solid rubber tires and a reinforced chassis complete the vehicles protection.  As added insurance, Combat Cabb has an arrangement with the Walking Dead in the event something goes seriously wrong… the ETA after the distress call is sent, either manually by the driver, or if the buses GPS stops giving a signal, is between 5 and 10 minutes, depending where in the Zone they are.  In fact, many members of the Walking Dead hire on themselves as drivers.

 

The cabs that service the Zone itself are used sedans, with makeshift armor applied.  The company is always looking for new vehicles, and will pay a pretty decent price for any 4 dour sedan with at least a V6 engine.  Some of the cabs are armed, but this is done at the drivers expense.  Most of the drivers for Combat Cabb never leave the Zone, so a license is not required, and getting a job with the company is actually one of the few, and definitely higher paying, legitimate jobs in the Zone.  Drivers who do have a license and no warrants can pick up and deliver outside the Zone, though the cabs must go through the same checkpoints as the rest of the vehicles, so passengers trying to leave the Zone should have their ID’s in order.  Combat experience is definitely a bonus, but what really counts for potential drivers is how well they know their way around the Zone, how to navigate around the most dangerous areas where possible, and how to drive under fire.  Drivers are responsible for their own cabs, and may choose to arm them if they wish out of their own pocket.  Most don’t, at least not externally, as it has been seen as antagonistic, but most of the cabs are rigged with rear facing shotguns built into the seats to deal with unruly guests. Combat Cabb cars are tuned for torque and acceleration, as top speed is sacrificed for armor and the ability to maneuver quickly.


Combat Cabb is owned by Mike “Chooch” Manveh.  Chooch was serving the area well before the walls went up.  Marsten was still called the Combat Zone back then, but its borders were very ill defined.  When the walls went up, it offered the company a monopoly on the Zone.  A chance meeting with a TV exec who had been stranded and left in the Zone led to the formation of the TV deal, which made Chooch fairly wealthy.  He reinvested a lot of the money into the few local businesses, and sets the rest aside for emergencies.  At one point Troubleshooter Cabs tried to move in which led to what is referred to in the Zone as the “Taxi War”.  Initially it was cab drivers from the two companies undercutting each other and stealing fares … but quickly escalated into running fights between cabbies, often with fares in the back.  After a Troubleshooter cab cut a corner too hard trying to chase one of the Combat Cabs down, and ran into a group of Maelstrom, Chooch was able to buy them out for pennies so they could get out before the gang took their revenge.  There are, at any given time, around 15-20 cab drivers.  2 bus drivers, 3 dispatchers, 5 repairmen, and 4 medics on staff.   Of the many drivers for Combat Cabb, one man has been working for Chooch longer than any other. 


Rashnu Antar has been with Combat Cabb from the beginning, and has earned the implicit trust of Chooch and the rest of the staff.  He drives a cab 4 nights a week, and drives a bus twice.  He also picks up extra shifts whenever possible.  In his off time he has been known to enter underground fighting tournaments, particularly ones thrown by the Voodoo Boyz.  Rashnu often talks about his wife and children, whose numbers vary depending on how much sympathy or good will he is trying to garner for a tip or other consideration.  Those close to him know the truth however, in that while he is married, it is to a woman he does not care for, and they have no children.  However he has never cheated on his wife, and has a very very soft spot for kids.  He often volunteers to drive the bus in the mornings for the Elder run School that sits adjacent to Combat Cabb.

The average stats for a Combat Cabb taxi are:

Top Speed: 100 mph                            Acc/Decc: 15/30

Crew: 1                                                    Range: 275mi

Passengers: 4                                        Cargo: 500KG

Maneuver: 0                                                     SDP: 40

SP: 15                                                            Type: Car
Mass: 1.1tons                                                Cost: N/A

(For more information on Combat Cabb, please see the Night City Sourcebook by R. Talsorian Games.)

Written By Deric Bernier, Images from Pushpinder Singh, Transmetropolitan, Deadlands: Hell On Earth, Borderlands, Gunm, Interface Magazine,

For questions, complaints, criticisms and suggestions, e-mail the author:wisdom000@gmail.com