SATELLITES




Type: ESA “Haven”
Class: small orbital colony
Crew / passengers: 25/400
Power: solar, batteries
Sensors: 40%
Computers: 4 (+1 backup)
Cargo: 800 m3
Weapons: none installed
SP: 2
Damage capacity:30
Cost: 500 million eb
One of the more common small colonies, Haven has twin gravity wheels, allowing for pretty normal life. A number of these do serve as private villas for those rich enough.
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Type: ESA “Sentry” Defence Satellite
Class: combat satellite
Crew / passengers: fully automated
Power: solar, batteries
Sensors: 70%
Computers: 4 (+2x2 backup)
Cargo: 20 m3 (mainly ammo storage
Weapons: 1 laser, 16 missiles
SP: 4
Damage capacity: 5
Cost: 50 million eb
Your standard issue combat platform, Sentry is a typical example of it’s class, and pretty cheap as well. Too bad ESA doesn’t sell these to everybody willing... But once you get several Sentries, you may form a defensive perimeter around your asylum, and be pretty sure you won’t be disturbed.



Type: Mitsubishi – Koryidansu A-6
Class: workshack
Crew / passengers: 10
Power: solar, batteries
Sensors: 30%
Computers: 1
Cargo: 10 m3 (most cargo is stored externally)
Weapons: none
SP: 1
Damage capacity: 6
Cost: 5 million eb
Your basic, no-frills workshack. One of the early M&K desigins, it can be incorporated into their Modular Habitats, but it was designed as a stand-alone habitat. It’s tight, cheap, and uncomfortable, but it’s one ofthe most affordable orbital homes nowadays...




Type: Utopia SkyEye
Class: combat / surveillance satellite
Crew / passengers: fully automated
Power: solar, batteries
Sensors: 80%
Computers: 3 (+1 backup)
Cargo: none
Weapons: 6 missiles, ECM
SP: 0
Damage capacity: 5
Cost: 15 million eb
A typical spy sat, SkyEye uses it’s advanced senors to pickup enemy communications, and monitor space travel. In a pinch, it can defend itself, but in reality, this is more for show than of any real use – enough to keep occasional looters at bay, but far not enough to keep an enemy delata from taking it out.




Type: USAF Alamo-class
Class: battle platform
Crew / passengers: 8
Power: nuclear
Sensors: 80%
Computers: 4 (+2x2 backup)
Cargo: 20 m3
Weapons: particle gun, 2 lasers, 3 banks of 12 missiles each, a full set of countermeasures
SP: 6
Damage capacity: 7
Cost: 90 million eb
When USAF goes into something, they want it as big, bad and ugly as possible. The Alamo-class combat platform is no exception. Alamo is one of the most deadly small space installations.




Type: Tupolev Tsiolkovsky-class
Class: space laboratory
Crew / passengers: 12
Power: solar, batteries
Sensors: 20%
Computers: 3 (+1 backup)
Cargo: 30 m3
Weapons: none standard, but suprisingly many of these labs are retrofitted with countermeasures, lasers and missile banks
SP: 0
Damage capacity: 12
Cost: 30 million eb
So you want to do some research, da? Tupolev will provide you with a place for it. They won’t ask you what kind of research you want to do, nor – in fact – who you really are. The living quarters are somewhat spartan (what have you expected from a Russian – made one?), and you’d better provide all the less universal equipment you’re going to use, but apart of that, Tsiolkovsky is a good idea.



Type: USAF Peacekeeper
Class: combat satellite
Crew / passengers: fully automated
Power: solar, batteries
Sensors: 80%
Computers: 4 (+2 backup)
Cargo: 10 m3 (mainly ammo storage
Weapons: 2 lasers, 10 missiles
SP: 4
Damage capacity: 6
Cost: 70 million eb
US answer to the Sentry system, Peacekeepers are used as perimeter defenses for many USAF installations in space.



Type: MiG Kosmos XII
Class: combat satellite
Crew / passengers: fully automated
Power: solar, batteries
Sensors: 55%
Computers: 2 (+1 backup)
Cargo: 20 m3 (mainly ammo storage
Weapons: 1 laser, 2 kinetic weapons, 6 missiles, chaff, aerosol
SP: 6
Damage capacity: 8
Cost: 60 million eb
Russian combat sat, this station is as Russian as a bottle of Stolichnya with a Red Square postcard glued on. Tough, not very bright, but still quite effective. Kosmos – series battlesats are usually rigged in a very nasty way – to compensate for limited targeting abilities, they tend to discharge as many weapons as possible in salvo after a salvo, hoping for a kill. While primitive, this tactic is quite effective as well, although numerous targets are known to stir confusion in Kosmos’ primitive computers.




Type: NASA Friendship-class
Class: large orbital colony
Crew / passengers: 30 000
Power: dynamic solar generators, batteries
Sensors: 45%
Computers: 4 (+10x2 backup)
Cargo: 2000 m3
Weapons: none in standard, but almost any existing one has some weapnary installed.
SP: 4
Damage capacity: 30
Cost: 5 billion eb
Friendship is bigger than O’Neill – type colonies, but also much more crowded. Only the dish vsible at the end of the station is rotating, and it provides living space for Friendship’s inhabitants. The rest of the station, including four docking arms just below the gravity dish, are imobile and subject to null-gravity. In fact, all workplaces that don’t require gravity to function are kept in the gravity free zone, thus they are pretty far from living quarters. The living quarters are crowding in the dish. Whereas this method is practical, it’s far from comfortable.




Type: Mitsubishi – Koryidansu H-6 Modular Colony (aka “Anthill”)
Class: orbital colony
Crew / passengers: 15 / 50 (basic, depends on configuration)
Power: dynamic solar generators, batteries
Sensors: 40%
Computers: 4 (+1 backup)
Cargo: 100 m3 (basic, depends on configuration)
Weapons: none standard (usually ECM pack and up to 3 lasers are installed)
SP: 2
Damage capacity:20
Cost: 150 million eb (basic configuration)
H-6 has an interesting feature: it’s gravity ring can be expanded by linking modules to it. These are standard M&K habitat modules, and there is a full choice of avalible ones – the most commn are living, warehouse, workshop, laboratory and greenhouse modules. Apart from that, the Anthill offers a decent docking infrastructure..




Type: Antonov Mir 15
Class: workshack
Crew / passengers: 1 / 15
Power: solar, batteries
Sensors: 25%
Computers: 1
Cargo: 10 m3
Weapons: none.
SP: 1
Damage capacity: 6
Cost: 2 million eb (price for a new one – no longer avalible)
An old and outdated workshack desigin, the Mir (“World”) has been long since bested by M&K products. Nowadays, even Russians prefer M&K. It’s based on 20th century Russian concepts of a space laboratory and scientific station, just stripped from whatever wasn’t necessary in everyday life. However, a number of second-handed Mirs are avalible as cheap, no-frills living quarters.


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Written by Mike Van Atta, images from GI Joe, Armageddon, Bubblegum Crisis, Chris Moore, Macross, Gundam, Planetes, 2001, Lost in Space, Jovian Chronicles, Silent moebius, and various other unkown anime and artists