THE HISTORY OF THE
DATAFORTRESS 2020 CYBERPUNK GAMES
This is a brief detail of all the Cyberpunk campaigns
that I have been a part of, some playing, but mostly
running, since 1989. They
have an interconnected timeline, and from the beginning have
influenced the site. The
in game timeline is not really accurate to reality; the
events of the campaigns were retconned
to make for a more solid continuity within our games.
|
YEARS
RUN |
PLAYER |
GM |
GAME
TIMELINE |
|
1989
- 1991 |
Chrome
Crisis |
|
2013
- 2015 |
|
1990
- 2000 |
|
Autumn
Blade |
2015
- 2020 |
|
1990
- 1992 |
Cyber
Sunrise |
|
2015
- 2016 |
|
1993
- 1996 |
|
The
Badge, The Gun |
2018
- 2020 |
|
1995
- 1996 |
|
Guns
Of The Wasteland |
2020 |
|
1996 |
Gutters
and Blood |
|
2020 |
|
1997 |
|
Man
Without A Face |
2020 |
|
1997
- 1999 |
|
Death
Merchants |
2019
- 2020 |
|
1998 |
|
Tokyo
Boogie |
2020 |
|
1998 |
|
On
Tour |
2020 |
|
1998
- 2000 |
|
Dust
In The Wind |
2020
- 2021 |
|
2005
- 2009 |
|
The
Night Crew |
2020
- 2024 |
|
2008 |
Cyrus
Chronicles |
|
2020 |
|
2009
- Ongoing |
Broken
Saints |
|
2020
- 2024+ |
|
2009
- 2010 |
|
NCPD
Blues |
2021
- 2022 |
|
2010 |
|
Deep
Six |
2021 |
|
2010 |
|
Tattered
Blue |
2022 |
|
2010
- 2011 |
|
Night
City Stomp |
2022
- 2023 |
|
2011
- Ongoing |
|
Hard
Luck In The Big City |
2023
– 2024+ |
|
2012
- Ongoing |
|
Abandoned
Sons |
2024+ |
|
2012 |
|
Broken
Saints Side Story: The
Road Hound Rides |
2024 |
CHROME CRISIS 1989 - 1991
I
had tried gaming in 1985, some old school Dungeons and
Dragons, but I didn’t really care for it. I loved gaming books
though, and my parents would regularly buy me gaming books.
And over the years I acquired DnD
basic, Top Secret, all of the Robotech
books, and Several Marvel Superheroes books. I loved the books,
but really only for the art and information. I didn’t understand
how the game was really supposed to work, and I really had no
real interest in trying to game again because of my limited
and disappointing experiences.
Then in high school, I lost a bet, and as a result I
was supposed to give DnD a try
again… only instead of DnD we
played Cyberpunk… Chrome Crisis wasn’t the actual name f the
campaign, the campaign didn’t really have a name, but it
introduced me to gaming for real, and It
started a lifelong obsession.
I played the game with Jeff Toney and Adam Wells, both
students at the KC Art Institute. Jeff played a
character named Patrick Connor and Adam ran the game with an
NPC named Susan… Occasionally another friend, Graham Lane,
would join playing a corporate named Nakjimo. I played 4 different
characters as one would die or I would get bored of them,
still struggling to get the basics of the game, and the basics
of gaming itself. The
game itself was not very focused, but basically revolved
around our characters gaining influence and power.
AUTUMN BLADE 1990 - 2000
As
my interest in the game grew, Adams school schedule became
tighter, so I began running the game myself for my other
friends back in Blue Springs.
My core group was my brother James, Tim Covell, Jeff Toney, Bucky Coin, Chris
Little, Ashley Able, and Chris Pemberton. Of course there were
other players as well, many of them in fact, but those were my
hardcore gamer friends. The
entire list of characters they played can be found in the
Autumn Blade sourcebook under the Operatives section. As a beginning
gamer, pretty much every campaign I had up until the year 2000
tied into this campaign.
Some tied in directly, others were more tangently associated. The first few years
were kind of a mess, with the only real connection being that
everyone kind of worked, at one time or another, for one of my
characters from the original game, a fixer specializing in
talent brokering and arms dealing named Char Yojihiromata. As the years went
buy,
the organization grew, and even though I was
still running the same type games, the old NPC’s faded from
view as they took a more shadowy approach and let their
Lieutenants make the eals under
their own flags without ever mentioning the greater
organization. The
Autumn Blade games were by far the bulk of early career as a
GM, and dozens and dozens of characters were involved. Characters died and
were replaced, players got bored and retired old characters
for new ones, and new people came and went. When I moved to
Arkansas in 1996, I kept the campaign going until 2000 with my
new crew of gamers, most notably my brother James, Cameron
Jacobs, Mathew Baldwin, and Jesse Miller. In 1996 I also
inherited Datafortress, and
Autumn Blade was a good way to keep adding the new characters
to the site, even if that was the only connection they had to
it. Throughout
the campaign actually consisted of several small campaigns,
related only by the theme of street criminals working in Night
City for an often mysterious and unknown employer or
benefactor. I was
young and didn’t know any better. The most
important thing about the campaign was how it helped me shape
my view of Night City and the world as a whole. It also was the
introduction of some truly fantastic characters by my players. I loved them all,
but my favorites were Tim Covell’s
Chin the shaolin pimp and Jaques Du Bois, a professional thief,
Cameron Jacob’s fixer Rasta Mike, Chris Little’s solo Bevel,
and my brothers solo Keosho… they
certainly saw more game time than any of the others.
CYBER SUNRISE 1990 - 1992
Back
in those earliest days when I was just starting out, another
member of my group also wanted to GM. Chris Pemberton ran
a high powered, munchkin happy, game, but we were new to the
whole thing and it was fun at the time. It Really was the game where my character
Char Yojihiromata rose to power,
and his closest Lieutenants (characters I played when I wanted
to play something other than a fixer) took on a much more high
power professional level of play…. After this game all the
characters were retired to NPC status… but it was important in
setting up the Autumn Blade organization. I promise, I only
Mary Sued with them a couple of times, way back in the early
days… then I learned that was douchebag
behavior by seeing other GM’s pull that nonsense.
THE BADGE, THE GUN 1993 - 1996
This
was one of the only non-Autumn Blade campaigns of any
significance I ran back in the early days in Kansas City. It was a cop based
campaign centered around a C-SWAT
squad. Chris Little played Marie, one of my absolute
favorite characters to ever grace my game, and one that still
shows up in my games as an NPC, not in any relelvant manner usually, just as a
background or supporting character these days, mostly out of
nostalgia and fondness for her.
Brent played Jack Smooth, a jive talking full
conversion, and my brother played Sean O’Malley, an older hard
boiled cop. There
were other players and characters, but those were the ones
that stood out. This
game was important because it really helped me get a grip of
the police in the city, and all the characters from it can be
found in the C-SWAT section of my NCPD article. It was another
long running campaign, but ended in 1996 when I moved from KC
to NW Arkansas.
GUNS OF THE WASTELAND 1995 – 1996
In
the last two years of my time in Kansas City I ran Tim Covell and Bucky Coin on a Nomad based
game. Their
characters were bounty hunters named Christian Alexander and
Dar. Bad tot eh
bone taking no shit bikers who tracked down their prey and
brought them to justice.
The game was my first real attempt to delve into the
nomad aspects of the game, but unfortunately as memorable as
the characters were, we never found the time to play it as
often as we would have liked.
GUTTERS AND BLOOD 1996
When
I first moved to Arkansas, I didn’t have many friends here, it
was really just my brother and my “kinda
step brother” Wayne Crutchfield (long story). For the first year I
continued the Autumn Blade Campaign as a series of solo
adventures for them, but I was getting kind of depressed, so
my brother offered to run a game. It was the first and
only time he has ever run a game for me, but it was a lot of
fun. Wayne and I
played absolute gutter level punks, Wayne was a dirt bag drug
dealer named Donovan, and I was playing a scummy little
homeless sociopath named Maddoc. Hell I started play
with nothing other than the clothes on my back, a pocket full
of drugs, and a switchblade.
It was fantastically fun.
Our stats were abysmal, our characters had no real
redeeming values, and it was all just a mess of hopelessness
and desperation. The
campaign kind of died when I began making friends here in NW Arkansas, notably Cameron Jacobs,
who introduced me to pretty much all my other friends here. When he came along I
switched back to running, and continued to do so exclusively
(at least as far as Cyberpunk was concerned) until 2009 with
the brief exception of a short online campaign I played in run
by Joe Klemmen (CitizenX from the View From The Edge
Forums). These
characters were put in the Autumn Blade section because there
was no where else to put them at
the time.
MAN WITHOUT A FACE 1997
When
Cameron
came along he shared my enthusiasm for Cyberpunk, so when my
brother and our other friends weren’t available for the
regular Autumn Blade Campaign, I ran him on his own solo game
centered around a Corporate spy in Europe with heavy ties to
organized crime. The
game didn’t last long, but it was a lot of fun. This character was
put in the Autumn Blade section because there was no where else to put them at the
time.
THE DEATH MERCHANTS 1997 – 1999
With
our circle of gamer friends growing, I decided to try a new
campaign idea completely detached from Autumn Blade, (though
like al my cyberpunk games it was set in the same
world/Continuity). I
decided to run a military based campaign in Africa. The players
consisted of my brother, Cameron, Mathew Baldwin, Jeff Sykes,
Daniel Baldwin, and Jesse Miller. I liked running this
game a lot. It
gave players in my game their first chance to play with some
of the bigger and more ridiculous toys… tanks, power armor,
heavy weapons, etc… it also gave a pretty strict focus and
gave me a lot of control over the direction of the game from
my usual sandbox style of running. The campaign was the
basis for Conflict: The African Sourcebook,
and the characters can all be found in the US Special Forces
section.
TOKYO BOOGIE 1998
In
1998 I tried something different again, a campaign based
around street fighters in Tokyo.
It was an almost exclusively martial arts based game
played by Matt Baldwin, Jesse Miller, Jesse Palmer and Allison
Vale. The
characters were all involved in an underground fighting ring,
and eventually it would have explored the Japanese underground
street gangs and organized crime. Sadly it only got
two sessions in, but it would be a campaign premise I would
revisit later to much greater and ongoing success. Most of the
characters were forgettable, and eventually they all ended up
glommed in with Autumn Blade because I had no where else to
put them. But one
character would live again in another campaign later.
ON TOUR 1998
Another
failed
experiment. This
one got 4 sessions in before it became so boring for everyone
that it was quietly forgotten.
The game centered around a band, on the road, going
from gig to gig. It
was basically Josie and The Pussycats in a dystopian future. The only thing I
remember about the game is that it was our attempt, almost on
a dare, to see if an entire group of rockerboys
was actually a viable concept, or if a group of them just
sucked as much as having one in your party. The answer we
reached was that Rockerboys just
suck no matter what… The characters are given brief mention
along with a few other failed rockers that showed up over the
years, in the Wake Up Records
section of Nakajimo Plaza.
DUST IN THE WIND 1998 -2000
This
was the last successful campaign of the 90’s, a nomad campaign
that explored the entirety of America, from the perspective of
the two main (as in most consistent to show up) players. One was a protector
in the nomad community, the other a nomad journalist printing
and distributing his own newspaper to the nomad community. It was in the
earliest days of this game that I ran what to this day is
perhaps my single best night of gaming ever. The Chicago Tower
exploration…
we played in the dark, and I set up such a
spooky atmosphere that one of the players finally broke down
and made me turn the lights back on, he was shaking badly… I
won’t give up the players
identity, but he has been mentioned by name a couple of times
in this article. It
was a great game and served the basis for what would become
The Nomad Market and a large portion, including the title, for
Dust in the Wind. The
characters can be seen in the Nomad Market sourcebook.
When
Dungeons
and Dragons 3rd edition hit, it pretty much stopped
every other game were playing.
In addition, I got myself into a horrible relationship
with an awful person. Not
going to go into it, but she sucked the fun entirely out of my
life, and as a result of her issues I actually stopped gaming
almost altogether for a while.
It was 2005 before I could really get back into
Cyberpunk. I
worked on the website off an on during that time, but it was
pretty sparse in updates.
I tried running small games here and there, but the
longest of them only lasted 3 sessions, most didn’t get past
the character generation.
THE NIGHT CREW 2005 - 2009
The
Night Crew consisted of characters originally played by my
brother James, Cameron Jacobs, and Jeff Gray. It was the first
cyberpunk game I had run consistently in years, and it was
done right. The
game started out as total gutterpunk
but evolved into the single highest stakes power player game I
have ever run. As
the game progressed a few others joined the ranks at our
table, Jesse Miller (playing that character from Tokyo
Boogie), Matt Baldwin, Critter Pop, Brandon Fleming, and Nick
Navarro. The game
naturally progressed from the characters being gutter scum
just trying to survive, to an entire group of full conversions
working for a shadowy government organization. It started with zip
guns and broken bottles, and ended with characters regularly
using anti-tank rifles and heading tripping around the Crystal
Palace and the Moon for their final mission. It was EPIC. The original lineup
is mentioned in Autumn Blade, and then updated versions are
mentioned in the NCPD sourcebook. The entire group
will eventually be featured in a sourcebook centered on the
shadowy government organization they worked for. The characters were
so well played, so consistently played, that they reside in
the most honored folder of retired NPC’s. Occasionally the
players still try to get me to run those characters, but I
haven’t had any stories to tell about them left… maybe
someday.
The
Night Crew campaign also marked several milestones in my
gaming history. First,
player involvement reached soaring new heights. Each player needed
their own three ring binder just to store all their campaign
notes, designs, important contacts, NPC’s they were directly
in control of, vehicles, gear, the works. One payer, Jeff
Gray, was so involved, that he took detailed notes of the
entire campaign… which isn’t something unusual, until you
realize his notes were entirely in the form of Stick Figure
Comic pages! To
this day I can open up the entire three ring binder full of those comics and find
myself laughing out loud.
The dynamic between player, game, and GM was magic, and
all of us reached a new plateau in what we bring and what we
expect from games.
It
was also during this time that I began working on Interlock
Unlimited, the revamped Interlock System. The game was still
going on before the first copy of IU was put out, making it the first campaign I ran
using the new system. This
was doubled with the fact that during this game is when I was
finally able to convert
my garage into a dedicated gaming room:
The
excitement rampant in this game was ridiculous. Every aspect of our
gaming, including the character sheets which for the first
time had color illustrations of the characters, was elevated
so high none of us ever looked back down.
THE CYRUS CHRONICLES 2008
In
2008, a friend from the View From The Edge forums named CitizenX (Joe Klemann)
ran me and a friend of his, Kent Andrews,
on a
short lived but much loved cop game online through various
chat rooms. While
the game died abruptly due to scheduling concerns, I had a
great time with it, and my character as well as the other guys
character can be found in the NCPD sourcebook as Homicide
detectives.
THE BROKEN SAINTS 2009 – ONGOING
In
the summer of 2009 several things happened. The most drastic of
which was a move to a new house, which meant a new gaming
room, but it also heralded a change in jobs for most of the
group, including myself.
Also, schedules changed, people got into serious
relationships, and the dynamic of the group kinda switched gears. So as the Night Crew
Game came to an end we were at a loss as to what to play next.
Brandon
Fleming,
awesome possum that he is, asked if he could run a Cyberpunk
game. It would be
set in the same continuity of my game. I was speechless. I had had really
been running so long that I had forgotten what it was like to
play the game, and I jumped at the chance. The respect he
showed my continuity (which allowed other players to bring in
their characters) and his skill at running the game after a
relatively short exposure to it, was amazing. Originally the game
consisted of Brandon running, and my brother, Cameron, Jeff,
and myself. It was hardcore
nomad, and out adventures took us all over the place, with a
common enemy being the Monsanto Corporation. That group lasted
about 3 months, and then once again new jobs, new
relationships, and new schedules, conspired to dissolve the
group. But
thankfully, Brandon kept running Swift on an epic solo
campaign. By this
time in my gaming career, I was sick to death of running games
for remorseless sociopath killer characters, I played a hero,
a Hero named Swift, and he quickly became my single favorite
character of all time.
Occasionally
my
friends would rejoin the game, but never for very long. Other new players
would join the game as well, notably Kris Zorn, Will Schieffer, Jesse Miller, Matt Baldwin,
Critter Pop, and others, bujt it
would rarely last more than a few sessions and it would be
back to just me and Brandon.
This campaign was the direct inspiration for most of
Dust In The Wind, and all of the
characters can be found there except for a couple which will
either be added with an update, or placed in a future
sourcebook. Brandon
has done a fantastic job, and this game has been the best I
have ever played in. As
of 6-1-12 we still play it weekly, though right now we have a
new person playing with us, Beth Bishop, and Jeff might join
back in.
NCPD BLUES 2009 - 2010
In
exchange for running me solo on the Broken Saints Campaign, I
offered to run Brandon on a game. The first of which
was a cop game. Brandon
played Victor Pestroi, an aging
hard boiled homicide detective with family ties to the Russian
Mob. My brother
played in this game frequently until his epilepsy started
worsening and he could no longer continue to play. The game itself was
run weekly, sometimes more, and saw Pestroi
go from a homicide cop to getting transferred to C-SWAT,
getting his own unit, and ended when he became Captain of a
C-SWAT division. Throughout
the campaign, many figures from past games made cameos, in
particular Jack Smooth, Marie Daisho,
Sean O’Malley, and virtually every other surviving cop pc that
I ever ran a game for. Victor
has yet to be added to the NCPD book, but as soon as I can
find a reason to do an update he will find himself placed
there. Or perhaps
he will appear in a different sourcebook, the future only
knows.
DEEP SIX 2010
In
2010 enough of the old group had been able to arrange
schedules to accommodate a regular game again. After putting it to
a vote, it was decided I would run another military based
game, this time in Central and South America. Sadly the game
didn’t last long due to sudden scheduling conflicts (Jeff
Grays Girlfriend got pregnant, Cameron got a new job that had
him working nights), but what we did get in was amazingly fun. The military
characters they created still need to be added to the
sourcebook Conflict II, which was actually written a year
before the campaign.
TATTERED BLUE 2010
In
2010 I tried my hand at running a game online for the first
time. The
campaign was sort of to pay the debt to Joe Klemann for running me, but also
because I had a great idea for a campaign, one that would
explore the gang scene in Night City and run concurrently with
the offline gaming I was running for Brandon. Eraser, another
member of VFTE, and a few of Joe’s friends were also involved. The characters would
play anti-crime cops trying to stop a drug war between the
Voodoo Boys and the 2-3 Set.
Unfortunately, while I loved the premise of the game,
and Joe and Eraser were brilliant players, the game fizzed out
quickly due to scheduling, and also to the fact that a couple
of the players were looking for something much different, or
were beginners to gaming and didn’t really grasp the concept. Still, the concept
was solid, and I would revisit it later in another campaign. Because the campaign
only went 2 sessions, which wasn’t long enough to get to know
the characters and I never had decent copies of the characters
themselves, the characters from this campaign are the only
ones, in my 22 years of running and playing this game, that I
never drew or had plans for adding to the site. I wouldn’t have
minded adding Joe and Erasers characters, but the way the
campaign ended I never got around
to asking for them.
NIGHT CITY STOMP 2010 – 2011
This
was the second Solo campaign I would run Brandon on. It is also
significant that it was the only campaign I have ever run
where no one ever really joined.
The only time we ever had other players in the game was
for a one night only thing where Jeff and Jesse jumped in. Brandon was running
a bounty hunter/pawn shop owner in the Combat Zone. It was a fantastic
game, which lots of interaction between the characters and
NPC’s, and elements of it would show up in later games. Ultimately however,
the characters own lack of direction and initiative, as well
as being confined to the Zone due to arrest warrants, led to a
premature end for the game.
This character will be featured in an upcoming
sourcebook I am working on right now that will serve as a
guide to the Combat Zone.
HARD LUCK IN THE BIG CITY 2011 –
ONGOING
After
a brief hiatus, I started running Brandon on his third solo
campaign at the end of 2011.
However plans quickly changed when he brought a friend
from another gaming group, Heath, in. The game centered
around 2 private detectives in Night City’s Chinatown. It was a great game,
but a great premise, and it had good characters. We played regularly,
but Heath lost his job, got a new job, and as always
scheduling conflicts kind of killed the game. We have revived it,
replacing Heaths character with a new character played (at
least briefly) by my mother if you can believe that. And Heaths character
has been relegated to an NPC.
I would really like to get his campaign moving again,
as I still have lots of great ideas for it… ideas I didn’t get
to explore with the NCPD Blues campaign. Like the character
from Night City Stomp, the characters from this game will be
in a future sourcebook on Chinatown in Night City.
ABANDONED SONS 2012 – ONGOING
The
Abandoned
Sons consist of characters played by Brandon Fleming, Jeff
Gray, and Matt Baldwin. The
game is focused on 3 young men, between the ages of 16 and 17,
who started out as homeless kids brought together by their
circumstances. They
are underground streetfighters,
skateboarders with hopes of turning pro, and are starting
their own gang in the city of juvenile car thieves and pick
pockets while undergoing training from another gang in the
combat zone. It
sounds like a silly premise, but this is one of the most fun
campaigns I have ever run.
The characters are idealistic, honorable, and brutally
ruthless if you cross them.
Combat is actually a rarity, but when it does happen it
is big, explosive, and enormous fun… while also being
extremely dangerous.
Matt can only make it about 1 in every 5 sessions, but
Brandon and Jeff carry it just fine by themselves. The amount of
enthusiasm they have for the game is so infectious that the
CDC should be investigating them, and the amount of work and
thought they put into their characters is astonishing. The characters
themselves will be featured in an upcoming sourcebook
detailing the gangs of their section of the city. This game also
involves many of the concepts I had tried to bring in from
previous games, such as the immersion of the gang culture I
was trying to explore in Tattered Blue and Night City Stomp,
ad the underground fighting culture of Tokyo Boogie.
THE BROKEN SAINTS SIDE STORY: THE
ROAD HOUND RIDES MAY 23 -24 AND MAY 28-29 2012
I know that sounds
a bit weird with the time frame up there, but let me explain. Jeff Gray and I
drove to Colorado for a week, both to visit out gamer friend
who had moved there (Cameron Jacobs, Kris Zorn, Jesse Miller)
and so Jeff could do some work for a friend of his. During the car ride
there and back, 18 hours each way, I ran Jeff on an epic
non-stop cyberpunk adventure, completely on the fly, for a
character he originally played when he was part of the Broken
Saints game run by Brandon.
I include this here because it was such an amazing and
involved game, which I am hoping to continue it outside the
confines of abysmally long trips across the Kansas flatlands. While I have run
several one off and short campaigns I didn’t feel necessary to
include in this list, this game was 36 hours of awesome, and
made for one of the best road trips of my life.
MY
CYBERPUNK GAMING GROUP - PAST AND PRESENT:
Deric Bernier (myself),
James Bernier, Cameron Jacobs, Brandon Fleming, Jeff Gray, Tim
Covell, Kent Beyers,
Matt Baldwin, Jesse Miller, Bucky Coin, Chris Little, Jeff
Toney, Adam Wells, Graham Lane, Brent Ashley Able, Critter
Pop, Nick Navarro, Kim Donald, Allison Vale, Jesse Singer,
Beth Bishop, Kent Andrews, Troy Shelor,
Heath Adams, Jeff Sykes, Pat Gabalvi,
Kim Mouse, Sharon Bernier, Daniel
Walker, Grag Mack, Jason Horton,
Sean Phillips, Tracheotomy Scar Mike, Erik Brandt, Wayne
Crutchfield, Chris Pemberton, DJ Heath, (There are some people
I have forgotten, I know that makes me a horrible person, and
I am sorry)
People
who don’t play Cyberpunk, but have still been valuable
gaming friends.
David Lamb (my cousin, the first person to
ever game with me), John Bernier (My father, who bought me
game books before I even knew what they were), Shawn Greenwood
(rarely get to play with him, and it’s always DnD, but he is a good friend
nonetheless), Adam Black (for the exact same reasons as
Shawn), Robin and Mike Lea (only got to game with them once,
but they ran an awesome store), Jeff Vasquez (he is the one
who convinced me to give gaming a try again, without him I
likely would never have discovered Cyberpunk at all)