| 1 |
TRIBAL FAMILY (The
simple life, little concept of wealth or formal education) |
| 2 |
CORPORATE WORK FORCE
FAMILY (Working the mines, fields, etc.. of a corporate holding, little
more than slave labor) |
| 3 |
URBAN POOR FAMILY (The
largest urban group, not homeless, but almost) |
| 4 |
CORPORATE FAMILY
(Actual employees of a corporation, usually foreign) |
| 5 |
URBAN HOMELESS
FAMILY (Shanty towns and alleyways) |
| 6 |
FOREIGN NATIONAL FAMILY
(Your parents are foreigners, automatically better off than 90% of the
country) |
| 7 |
MIDDLE CLASS FAMILY
(Comfortable life, not wealthy, but better off than most) |
| 8 |
REFUGEE FAMILY
(displaced and running from persecution) |
| 9 |
AGRICULTURAL FAMILY
(Farmers, working for landowners or on a corporate farm) |
| 10 |
POLITICAL RADICAL FAMILY
(Family was comprised of Terrorists, Rebels, Political Activists) |
| 1 |
Single mother, father
unkown |
| 2 |
Widow(er) or divorcee |
| 3 |
Both parents |
| 4 |
Child of Communal
Parentage |
| 5 |
Orphan |
| 6 |
Feral |
| 1-2 |
PARENTS ALIVE (Go to
Family Status) |
| 3-4 |
SOMETHING HAS HAPPENED TO
ONE OF YOUR PARENTS (Go to Something Happened) |
| 5-6 |
SOMETHING HAS HAPPENED TO BOTH (OR ALL) OF YOUR PARENTS (Go to Something Happened) |
| 1-6 |
FAMILY STATUS IN DANGER RISK LOSING EVERYTHING (Go to Family Tragedy) |
| 7-10 |
FAMILY STATUS OK, EVEN IF
ONE OR ALL PARENTS DEAD (Go to Childhood Environment) |
| 1 |
PARENT(S) DIED IN CONFLICT |
|
| 2 |
PARENT(S) DIED IN ACCIDENT |
|
| 3 |
PARENT(S) DIED IN
TERRORIST OR MILITARY ATTACK |
|
| 4 |
PARENTS IMPRISONED OR
ENSLAVED |
|
| 5 |
PARENT(S) DIED OF MEDICAL
PROBLEM (Including disease and starvation) |
|
| 6 |
PARENT(S) INCAPACITATED
OR CRIPPLED |
|
| 7 |
PARENT(S) DIED IN ETHNIC
CLEANSING |
|
| 8 |
PARENT(S) MURDERED |
|
| 9 |
PARENT(S) EXILED FROM
TRIBE OR COMMUNITY |
|
| 10 |
PARENT(S) PARENTS
VANISHED |
|
| GO TO
FAMILY STATUS |
| 1 |
FAMILY EXILED FROM TRIBE
OR COMMUNITY |
|
| 2 |
FAMILY WAS LAST SURVIVORS
OF TRIBE OR VILLAGE |
|
| 3 |
FAMILY DISPLACED AND
SCATTERED DURING EXODUS |
|
| 4 |
FAMILY INCURRED WRATH OF
LOCAL WARLORD, POLITICIAN, OR TRIBAL LEADER |
|
| 5 |
FAMILY HELD RESPONSIBLE
FOR TRIBAL OR COMMUNITY MISFORTUNE |
|
| 6 |
FAMILY INVOLVED IN
TRIBAL, RELIGIOUS, OR POLITICAL CONFLICT |
|
| GO TO
CHILDHOOD ENVIRONMENT |
| 1 |
SPENT HAPPILY |
|
| 2 |
SPENT UNHAPPILY DUE TI
CIRCUMSTANCES BEYOND YOUR CONTROL |
|
| 3 |
SPENT AWAY OR SEPERATED
FROM FAMILY |
|
| 4 |
SPENT IN PRISON |
|
| 5 |
SPENT LIVING ON THE STREET |
|
| 6 |
SPENT IN CORPORATE WORK
PROGRAM (BASICALLY SLAVE LABOR) |
|
| REFER
TO CYBERPUNK 2020 TO ROLL FOR SIBLINGS |
||
| REFER
TO CYBERPUNK 2020 FOR MOTIVATIONS |
||
| GO TO
LIFE EVENTS |
| 1-3 |
BIG PROBLEMS BIG WINS
(USE CHARTS GIVEN HERE) Roll 1d10, even = Big Wins, odd = Big Problems |
| 4-6 |
FIENDS AND ENEMIES (USE
2020 CHARTS) |
| 7-8 |
ROMANTIC INVOLVEMENT (USE
2020 CHARTS) |
| 9-10 |
NOTHING HAPPENNED |
| 1 |
EDUCATION (you get
extremely lucky and find someone to teach you start with +2 general
education |
| 2 |
FINANCIAL WINDFALL
(1d10x10 extra eb, which in africa moves you to straight to upper
middle class) |
| 3 |
MAKE A CONTACT (gain the
favor of someone influential = 1 favor a month |
| 4 |
ARMS TRAINING (Spend a
year with a local police, military, rebel, terrorist or mercenary group
add +1 Pistol and +1 rifle to starting skills |
| 5 |
INHERIT A WEAPON (any
african melee weapon, or any standard (under 200eb value) firearm |
| 6 |
MAKE A FRIEND WITH LOCAL
AUTHORITY (local police, tribal leader, militia, rebel force, etc... +1
authority) |
| 7 |
GET A JOB AS A GUIDE (+2
wilderness survival to starting character skills) |
| 8 |
HONOR OF CORPORATE
R&&D TESTING (recieve one piece of basic basic cyber or
bioware, albiet at twice humanity cost, use DROCS rules to adjust) |
| 9 |
GAIN INFLUENCE IN A TRIBE
(+1 Family) |
| 10 |
FIND A DRIVING INSTRUCTOR
(+2 driving to starting character skills) |
| 1 |
CAUGHT A TROPICAL DISEASE
(-1 to BOD ) |
| 2 |
TAKEN BY POLICE OR
SOLDIERS FOR "QUESTIONING" (1-5 the authorities in this area know you,
6-8 you are taken into custody whenever ANYTHING happens, 9-10 you are
jailed and beaten on sight and recieve -1 ATTR |
| 3 |
CLOSE ENCOUNTER WITH
DANGEROUS ANIMAL (GM's choice of animal, when encountered you: 1-3 flee
in terror, 4-6 attack blindly, 7-9 methodically hunt down and kill
every one you can find, 10 freeze in horror unable to move) |
| 4 |
LOVED ONE LOST IN VIOLENT
INCIDENT (such as terrorist attack, Military crossfire, etc...) |
| 5 |
CAUGHT IN THE MIDDLE OF
REBEL CONFLICT OR TRIBAL WAR |
| 6 |
WITNESSED ETHNIC PURGE OR
TRIBAL MASSACRE (1-6 terrible nightmares and often wake up screaming,
7-10 suffer mental breakdown and develop major psychosis and suffer -1
EMP) |
| 7 |
STEPPED ON A LAND MINE
(lost limb 1-5 arm, 6-10 leg, roall again even =left limb, odd = right
limb) |
| 8 |
HOME OR HOMELANDS TAKEN
OVER BY FOREIGN CORPORATION (family and friends relocated or shipped
off to work for corp. in slave labor like conditions, or for ESA if in
Kenya, you are left destitute, character only recieves absolute basics
ie. what he can carry on his back, lose 2d10eb starting cash) |
| 9 |
WANTED BY "DEATH SQUAD
(if they catch you, they will torture and kill you) |
| 10 |
SPEND A YEAR IN PRISON |