EXPLOSIVES

 

 

BOMBS AND MINES

 

ARASAKA SATCHEL CHARGE 2456eb 
EXP  -  0  -  N  -  P  -  15D10  -  NA  -  NA  -  ST
We aren't sure about this one.  Idiot proof high explosives are a little too immoral even for Autumn Blade.  We stock these primarily for our own operatives, and only the most trusted customers  (if we sell you these and they end up in the hands of terrorists or they cause the death of innocents, we will come after you).  These satchels contain 2 kilograms of shaped C-6  and the remote detonator is included.

 

ARASAKA C-6 REMOTE MINE 50eb
EXP  -  0  -  N  -  P  -  2D10  -  NA  -  NA  -  ST

This small explosive device is used for opening doors and the like. The blast has a 1 meter radius.

 

BOOMKEGS 480eb

(From Nomad Market)

HVY  0  N  R  6D10  N  N  ST

A Boomkeg is basically a really large pipe bomb, stuffed with 2kg of c-6 or other stable explosive, wrapped in bb’s, ball bearings, nails and screws, broken glass, whatever.  To arm the device you pull the pin, this releases the handle.  Once the handle has been pulled out the device cannot be defused, and it has a ten second fuse (possible to get them longer or shorter).  A pulled handle is loose and swivels, allowing for greater momentum on a throw.  These are the standard nomad explosive devices, and are used for everything from clearing obstacles to anti-personnel vehicles to demolitions.

 

DET BELT  400eb
EXP  -  0  -  N  -  P  -  Special  -  NA  -  NA  -  ST

Its a belt, you wear it around your waist to keep your pants up, and the only people who ever confiscate it are cops, and then only when you are being booked and put in a cell.  Inside the belt is a 1/2 inch wide strip of thermite det tape, sown in between two layers of leather.  The belt accepts any standard buckle.  To arm the belt you must pull a tiny pin from the end of the belt, this activates a ten second delay electric fuse.  Available in black, brown, and white.  (Damage is 6D10 points AP to whatever the belt is in direct contact with.)  Whatever you do, do not arm the belt while wearing it.

 

MILITARY FULL DEMOLITIONS GEAR 800eb

 Includes 4kg of C-6, various other explosives, and all the tools you could possible need for any demolitions work that might come up, including disarming enemy devices.

 

IED: IMPROVISED EXPLOSIVE DEVICE 10-2000eb
Evp  -  NA  -  varies  -  E  -  2d6-10d10  -  NA  -  NA  -  varies
The combination of these vary so heavily as to be difficult to list, everything from old artillery shells wired up as land mines, to household chemical pipe bombs, and even a simple hand grenade crammed under a door lip set to explode when it opens

 

LIMPET MINE 600eb
EXP  -  0  -  L  -  P  - 8D10 (anti ship mine) - NA  -  NA  -  VR
A  naval mine that is attached to the hull of ships by means of a high powered magnet.  It uses a shaped charge with an electric timer to blow a large hole in the hull which will sink all but the largest of vessels.  Unfortunately it takes a human to plant the device.  While generally used for sinking naval vessels it is possible to use the device on land bound vehicles, aircraft, buildings or whatever else you can think of.

 

MILITECH PROXIMO-88 405eb
EXP  -  0  -  N  -  P  -  4D10  -  NA  -  NA  -  VR
No wider than an average high school text book at its thickest point, the Proximo as it sounds, is a proximity triggered anti-personnel mine, with an infrared sensor.  Made for urban environments, the back is covered in a strong adhesive, allowing the device to be stuck to walls and other surfaces.

 

MILITECH "SAUSAGE LINKS" C6 PACKETS  95eb
EXP  -  0  -  N  -  P  -  2D10 per sausage  -  NA  -  NA  -  ST "Sausage Links" are premeasured amounts of C-6 wrapped in an adhesive package allowing it to be stuck to surfaces.  Primarily used to breach walls, doors, and other hard surfaces.  Each sausage does 2D10 damage.  Usually several are linked together to blow a big enough hole in a wall for people to deploy through.

 

PRIMAFOAM  150-300eb per can

EXP  -  0  -  N  -  P  -  1D6 per ¼ Oz.  -  6/12oz  -  NA  -  ST
An explosive foam, contained in a can.  The foam looks just like shaving cream and the can itself is often disguised as a popular brand of shaving cream.  This is the most stable and easily transportable explosive available.  Damage is measured per quarter ounce with a blast radius of about 1/2 a meter.  Primafoam is available in either 6 or 12 ounce cans.  

 

PROPANE BOMB 60eb
(From nomad Market)

EXP  -  0  -  N  -  P  -  8D10  -  NA  -  NA  -  VR
These are not something you see often, even among the Raffen Shiv, as propane tanks are far too valuable a commodity… but occasionally, they will pop up as a last ditch weapon…. And many nomads have their tanks outfitted in advance for just such an occasion… a propane bomb is generally just a normal propane tank with extra material attached to create more shrapnel, and requires some other form of explosive, usually c-4 or dynamite, to be added to detonate the tank.

 

ROSTOVIC APTM-43  945eb
EXP  -  0  -  N  -  P  -  7D10  -  NA  -  NA  -  VR
An extremely powerful anti tank landmine from Russia.  Its pressure trigger is set for 300 lbs, and the weapon also comes with a remote detonator for the personal touch.

 

HAND GRENADES

 

ARASAKA EMPG+ 450eb

EX  -  0  -  P  -  E  - special -  1  -  1  -  VR
This Arasaka made EMP grenade has double the effective range of the standard, with effects equal to that of the AMP Pulse rifle.

 

ARASAKA DVDT’S 20-50eb

EX  -  0  -  P  -  E  - special -  1  -  1  -  VR
Arasaka DVDT’s (Diversion/Deterrents) are a popular little toy.  Available in a wide variety of types, these less than lethal devices are little more than fireworks.  DVDT’s are generally only available where or when it is legal to buy fireworks.  All DVDT’s are armed the same way, activated by pressing down the end cap and twisting, this activates the 3 second fuse.  The Bang Type (gold with red trim) is the most common, and legal, type available.  It is merely a miniature Flashbang, triggering a very bright light and a very bang.  It’s not really enough to disorient the target, but it might surprise him enough to let you get away, it might also cause him to see spots, or even be blinded if it was particularly dark before the device went off.  However its primary stated function is to alert others by sounding like a loud gunshot. The most dubiously legal variety is the Frag type, these are miniature pipe bombs, that have a blast radius of one meter (1D6).  They generally won’t kill anyone, but they can be painful enough to send them away.  The White DVDT is the Flare Type, it is basically a miniature road flare, that will burn for 2 minutes.  The Gold with Green DVDT is an irritant dispersal grenade, and when it goes off it detonates a cloud of pepper spray for a 2 meter radius.  There are also the Marker Types of DVDT, which are generally half  white and half Blue, Green, Red, or Yellow.  These are paint bombs that can be used to mark objects or people, similar in design to the ink bombs used by banks in case of a bank robbery.  While the outer shell of DVDT’s looks like hardened plastic, it is in fact molded cardboard, similar to paintball grenades.

 

ARASAKA MCR-9  65eb
EX  -  0  -  P  -  R  - 8D6 (fragmentation)  -  1  -  1  -  ST

This is a typical frag grenade, perhaps a bit more damage can be expected from it, but what sets it apart is its unique fuse system.  After the pin is pulled, you depress the top once to activate the three second fuse.  Depressing the top again, and holding it down, allows you to set the timer… it will have a fuse delay equal to the time you hold the grenade down, up to ten seconds.  Depressing the top a third time activates a sensor in the grenade which will cause it to detonate on impact.

 

ARASAKA MCR-9  475eb
EX  -  0  -  P  -  R  - special (microwave)  -  1  -  1  -  VR
This simple and small device, barely larger than a hockey puck, is actually a single use microwave burst device.  Very similar to an EMP grenade, the MCR-9 can either be thrown, or used as a landmine.  When thrown the weapon can be set to detonate on impact or after 5 seconds.  When set to used as a landmine the weapon is triggered by 2 lbs of pressure.  For an additional 25eb, the device is equipped with a magnet so you can stick it directly on the target.  (The U.S. military has also developed the MIC-14 cluster bomb, which contains 20 of these devices, all magnetically equipped.)

 

MALORIAN FABERGE  1775eb
EX  -  0  -  P  -  R  - 0D6 (fragmentation)  -  1  -  1  -  VR

Okay, now we think Malorian is just messing with us… They are seriously offering a shiny chrome frag grenade with a ridiculous price tag, and somehow, somehow, they are getting people to buy them… mostly hip-hop artists and other celebrities, who see tham as just another status symbol… one that is also a fully functional grenade that most people are calling the Disco Ball.  For an addition 600eb, you can get the version with a solid gold outer shell, another 2 grand above that and you can get one encrusted with diamonds (that actually adds +3 to damage).

 

MILITECH "PORCUPINE"  185eb
EX  -  0  -  P  -  P  -  SPECIAL  -  NA  -  1  -  ST
This hand grenade is extremely lethal.  It comes with a removable base, and when activated it has a 10 second fuse, after the fuse has spent, a motion sensor is activated which detonates the weapon.  When detonated, the device launches 4 feet in the air, and explodes in a hail of barbed shrapnel (100 2 inch barbed darts in a 360 degree radius, the darts do 1d6/2 damage apiece, everyone in a 20 foot radius must roll 2d10 to see how many darts hit them.)  The base is installed so you may leave the device as a trap, however if you remove the base you may throw the weapon like any standard hand grenade, and weights installed will cause the "Porcupine" to upright itself after landing.  

 

MILITECH ELECTRO WEB GRENADE  160eb
EX  -  0  -  P  -  P  -  SPECIAL  -  NA  -  1  -  ST
This grenade, upon detonation, will send 20 small barbed darts out in a full 360 spread.  Each of the darts only does a single point of damage, but they will also snag to clothing and armor.  Each dart is tethered by a small, highly conductive wire.  The user of the device has two choices in how the secondary action of the device is triggered.  The first is that the device triggers one second after the darts have been deployed, the second choice is that it will wait until one of the wires is tugged, even slightly, anything that moves the central ball… regardless of trigger, when it happens, the central ball will send electricity coursing through the wires to the darts, each one acting as a taser (forcing an immediate stun save at -2) and shorting out electronics and cyber (as per the Militech Electronics Taser from CP 2020).  The trigger choices for this device make it not only an effective offensive weapon but allow it to also be used to lay down an effective trap for pursuers.

 

NOMAD GRENADE 50eb

EXP  0  P  C  6D6 NA NA  ST

These hand made fragmentation grenades are commonplace in the Nomad community.  While it’s possible to get military surplus grenades, it’s not always economical or feasible.  Instead nomad explosives techs have begun making their own.  They pack slightly less punch than a standard frag grenade, but they are very stable and have a six second fuse, which was seen as a necessary safety precaution.  Do NOT get caught by law enforcement with one of these, as in most places in the country home made explosives carry far more sever punishments than manufactured ones.

 

NOMAD NERF BOMB 40eb

EXP  0  P  C  5D6 NA NA  ST

Hollowed out nerf footballs packed with explosives and shrapnetl (steel chavings, ball bearings, nails, whatever).  The damage is negligible but the range and accuracy is double that of a normal grenade.

 

TSUNAMI ARMS HELLCLOUD 1050eb

EXP  0  P  C  3D6 NA NA  ST

The Hellcloud is a two stage grenade… upon activation  it has a 3 second fuse, after which it will release a dense colored pressurized gas.  The gas is highly flammable, and will disperse quickly into an area roughly the same volume as a traditional tear gas grenade, dispersing the gas in roughly a 5 meter radius.  3 seconds after that, the grenade will spark, igniting the small amount of gas left inside the grenade still escaping, which in turns sets of the gas that has already been released.  The gas burns for a full 3 seconds after ignition (3D6 to everything in the radius, igniting any flammable materials).

 

LAUNCHED GRENADES

 

40mm Micro-Missile  85eb
The standard fragmentation version does 7d6, and comes in the same wide assortment as the standard 25mm micro-missile.  (For damage of the variety types consult Blackhands 40mm grenade listing.)   Made by a variety of manufacturers.

 

MILITECH N-00 DAMOCLES  ?eb
This rifle launched low-yield nuclear device was developed by Militech as a way to destroy hardened bunkers and caves.  The Damocles is laser guided and has a range of 2 miles. The blast from the Damocles has an effective kill radius of 50 meters (50d10 damage), and can be set to detonate on impact or by range.  After detonation there will be an initial radioactive contamination of twice the area of the blast.  The radiation will be considerably high for the first 24 hours but drop quickly after that, contaminating the soil and other materials in the area with low, but still dangerous if exposure is prolonged, levels of radiation.  The Damocles is the final result of the re-opening of the W54 program, put forth by General Quartermain in preparation for a third South American Conflict, where caves, underground bunkers, dense jungles, and hardened facilities caused so many problems the last time around.  The Damocles is U.S. military use only, and the Militech facility that manufactures them is itself on a military base, so even Militech does not have legal access to them. 

 

ARASAKA AAED BOMB  85eb
The Arasaka AAED (Adjustable Adhesive Explosive Device) is an adjustable timed explosive device launched from a specially designed weapon.  The device’s main method of adhesion is the large suction cup on the front.  The suction cup secretes a chemical that activates when the suction cup depresses, allowing it a more firm grip to non-porous surfaces.  For porous surfaces, the device has a barbed spike that will punch through the center of the suction cup and into the surface behind it.   For metal surfaces, an electromagnet is activated at launch (the electro magnet limits the timer to 10 minutes).  The AAED’s timer is set via the launcher, up to 99.99 minutes.   The launcher itself is a three shot, three barrel weapon with a wide beam laser site that not only determines the proper amount of force required to set the device (too much force and you put the device through the object, to little and it won’t adhere) but also the density and properties of the target surface.  You can also switch the range and adhesive properties to manual, in case you need to shoot the device through glass or some other surface, and have it attach to something behind.  Finally you can make one more adjustment to the AAED, you set the charge to detonate forward in a blast similar to a shaped charge, or set it to detonate outward in a wide radius, it accomplishes this by moving the explosive charge forward or back along the timer/propellant shaft.  Forward, the explosive charge slides into a ring, who inner shape is that of a cone, directing the blast into the surface the device has attached to.  When slid back, the device is free from the hardened ring, and pulls a secondary ring out, packed with shrapnel.  (Damage for the AAED is 8d6 and works as either high explosive or Frag, depending on charge position.)

 

 

 

 

 

 

(Created and written by Deric Bernier, images from Deric Bernier, Appleseed, Cyberpunk 2077,  Macross, Masamune Shirow, Gundam, Dirty Pair, Dark Minds, Men In Black, American Flagg, Aliens: Colonial Marines, Deathwish, Deathstroke the Terminator, Starman, Kite, Space:Above and Beyond, Star Wars, Ice Pirates, Akira, Backlash, Babylon 5, Burn Up W, Dave Dorman, DS9, Dream Wave, Neon Cyber, Earth 2, Grendel: Devils Legacy, Hardboiled, Nausicaa, Secret Of  Blue Water, Negative One, Punisher: Big Nothing, Runaway, L-gaim, Layzner, Ghost In The Shell, Catwoman, Titan AE, Wildcats, Stark Future, Total Recall 2070, Windaria, Rifts, Gurps, Trigun, Alien series, No Escape, Akira, Killzone, Firefly, Doom, Bubblegum Crash, Humanoid, Punishers Armory, Halo, Alien Legacy, The 5th Element, Time Cop, Shadowrun, Tomb Raider, Equilibrium, Intron Depot, Final Fantasy, Hellsing, Parasite Dolls, Bubblegum Crisis, Kappowwe Toys, Gungrave, AD Police, Bubbleguim Crisis 2040, Grimjack, Project Snowblind, Bubblegum Crisis, S.I.N., Dirty Pair, Gundam, Doom, Gasaraki, Blue Gender, Hellboy, Blade series, Escape from New York, Escape from L.A., Eatman, G.I.T.S.: Stand Alone Complex, Jon Sable: Freelance, I Robot, Nomad, Mystery Men, D20 Future, D20 Apocalypse, Deadlands: Hell On Earth, Car Wars, Demolition Man, Fortress, Iria Zieriam, Natural City, Space, Above and Beyond, Stealth, Unreal Tournament, Moonwalker, Gunm, Southern Cross, Grifter, Battle Lords, Lensman, SeaQuest, Robocop, Aspen, Homeboys, Judge Dredd, Terminator: Burning Earth, Edison Giacotolli, Vortex, Soldier, Back To The Future II, Echo, Event Horizon, Starship Troopers, The Saint, Robotech: Sentinels, Deathlock, Hunter, Black Ops, James Bond, Death's Head, X-Men, Firearm, Nick Fury: Agent Of Shield, Dirty Pair: Flash, Silent Mobius, Mafia Wars, Army Of Two, Capcom, Hitman, Fatal Fury, Street Fighter, Deus Ex, Quake, Air Gear, Btoom, Tekken, Perfect Dark, Fallout, Bouncer, Frontlines, Crysis, District 9, Zatoichi, Bleach, Blame, The Rundown, Avengers, Green Arrow, GI-Joe, Call Of Duty, Brink, Doom, Eon Flux, Haze, Poseidon Arms, Nerf, Starhawk, Bayonetta, Bionic Six, Hudson Hawk, Avatar, Command And Conquer, Wastelands, Borderlands, and other various manga, Anime, Comic book, video game, film, and RPG sources, Raben-Aas, Sharp-n-pointy, Biometal79, Phatandy, Bordon, Shimmering Sword, Vulnepro, El Pinoy, Br0uHaHaasdsada , Larkabella, licataknives, meandmunch, Devilita Andree Wallin, Fuchsiart, imDRUNKonTEA,Guilty Spark, Refrigerador, Italiener, Pascal Eggert, Josh Nizzi, Bokuman, Machine56, Kunkka, Johan Bergstrom, Slipgate Central, Dominic Marko, Francis001, platypusgreen, jimmypham, Warrenlou, flipation, digimech, molybdenum, Spoonboy, Doll Fac3, Eikochan, bakanekonei, teh dave, SC4V3NG3R, solkee, molinaro, KaranaK, genekruger, theelphin, garanum, 2ngaw, shed2602, gorrem, moyachiche, inception08, vietnguyen, rgus, archie, David Nakey, Kuroitora, aerpenium, Dead Robot, teruchan, acidburn08, Markovah, Mort Janu, MishaMoStyle, Blitz Bot, k hos, James Lemay, Gun0runner, Gneocidal Penguin, Kalor, ionen, djake, jett0, cyzrauk8, windriderx23,  firestoned, anjinanhut, regis, libertyspikesv5, rimancreative, deutscherherbst, hexonal, Ryujin10, Raverunner, daisukekazama, dannortonart, bringmeasunkist, Merkaba998, tovenius, Message2god, peterku, nervousgryphon, knightwatch, Brian Rogers, tsukijin, talros, Michael Kingery, ygolochysp, Swatninja, Cyber999, marcwf, WarmGunMod, bcjfla76, bullseye breon, Carlo Arellano, Special thanks to Matsuo, Darth Brass, darcjedi, Tom_Braider, thedap, wuher_da_brewer, Capt_MarVel, Glim999, Pulseriflefan,  TK513,  gunnerk19, Tommin, BritNerfMogul, Tigadee, Johnson Arms, Wolverine_solo, and all the many fine prop replica builders of Mastucorp, the RPF, Nerfhaven, Nerfhq, and BBC).



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