EXPLOSIVES
BOMBS AND MINES

ARASAKA SATCHEL CHARGE
2456eb
EXP -
0 - N - P -
15D10 - NA - NA - ST
We aren't sure
about this one. Idiot proof high explosives are a
little too immoral even for Autumn Blade. We stock
these primarily for our own operatives, and only the
most trusted customers (if we sell you these and
they end up in the hands of terrorists or they cause the
death of innocents, we will come after you). These
satchels contain 2 kilograms of shaped C-6 and the
remote detonator is included.

ARASAKA C-6
REMOTE MINE 50eb
EXP - 0 - N - P
- 2D10 - NA - NA
- ST
This small
explosive device is used for opening doors and the like.
The blast has a 1 meter radius.

BOOMKEGS 480eb
(From Nomad Market)
HVY 0 N R
6D10 N N ST
A Boomkeg is basically a really
large pipe bomb, stuffed with 2kg of c-6 or other stable
explosive, wrapped in bb’s, ball bearings, nails and
screws, broken glass, whatever. To arm the device
you pull the pin, this releases the handle. Once the
handle has been pulled out the device cannot be defused,
and it has a ten second fuse (possible to get them longer
or shorter). A pulled handle is loose and swivels,
allowing for greater momentum on a throw. These are
the standard nomad explosive devices, and are used for
everything from clearing obstacles to anti-personnel
vehicles to demolitions.

DET BELT
400eb
EXP -
0 - N - P -
Special - NA - NA -
ST
Its a belt, you
wear it around your waist to keep your pants up, and the
only people who ever confiscate it are cops, and then only
when you are being booked and put in a cell. Inside
the belt is a 1/2 inch wide strip of thermite det tape,
sown in between two layers of leather. The belt
accepts any standard buckle. To arm the belt you
must pull a tiny pin from the end of the belt, this
activates a ten second delay electric fuse.
Available in black, brown, and white. (Damage is
6D10 points AP to whatever the belt is in direct contact
with.) Whatever you do, do not arm the belt while
wearing it.


MILITARY FULL DEMOLITIONS GEAR
800eb
Includes 4kg of C-6,
various other explosives, and all the tools you could
possible need for any demolitions work that might come up,
including disarming enemy devices.


IED: IMPROVISED
EXPLOSIVE DEVICE 10-2000eb
Evp - NA - varies -
E - 2d6-10d10 - NA -
NA - varies
The combination of these vary so heavily as to be
difficult to list, everything from old artillery shells
wired up as land mines, to household chemical pipe bombs,
and even a simple hand grenade crammed under a door lip
set to explode when it opens

LIMPET MINE 600eb
EXP -
0 - L - P - 8D10
(anti ship mine) - NA - NA
- VR
A naval mine
that is attached to the hull of ships by means of a high
powered magnet. It uses a shaped charge with an
electric timer to blow a large hole in the hull which
will sink all but the largest of vessels.
Unfortunately it takes a human to plant the
device. While generally used for sinking naval
vessels it is possible to use the device on land bound
vehicles, aircraft, buildings or whatever else you can
think of.

MILITECH
PROXIMO-88 405eb
EXP -
0 - N - P -
4D10 - NA - NA - VR
No wider than an
average high school text book at its thickest point, the
Proximo as it sounds, is a proximity triggered
anti-personnel mine, with an infrared sensor. Made
for urban environments, the back is covered in a strong
adhesive, allowing the device to be stuck to walls and
other surfaces.

MILITECH "SAUSAGE LINKS" C6
PACKETS 95eb
EXP -
0 - N - P - 2D10 per
sausage - NA - NA -
ST "Sausage
Links" are premeasured amounts of C-6 wrapped in an
adhesive package allowing it to be stuck to
surfaces. Primarily used to breach walls, doors,
and other hard surfaces. Each sausage does 2D10
damage. Usually several are linked together to
blow a big enough hole in a wall for people to deploy
through.

PRIMAFOAM 150-300eb per can
EXP - 0 -
N - P - 1D6 per ¼ Oz.
- 6/12oz - NA - ST
An explosive foam,
contained in a can. The foam looks just like
shaving cream and the can itself is often disguised as a
popular brand of shaving cream. This is the most
stable and easily transportable explosive
available. Damage is measured per quarter ounce
with a blast radius of about 1/2 a meter.
Primafoam is available in either 6 or 12 ounce cans.

PROPANE BOMB
60eb
(From nomad
Market)
EXP
- 0 - N - P -
8D10 - NA - NA - VR
These are not
something you see often, even among the Raffen Shiv, as
propane tanks are far too valuable a commodity… but
occasionally, they will pop up as a last ditch weapon….
And many nomads have their tanks outfitted in advance
for just such an occasion… a propane bomb is generally
just a normal propane tank with extra material attached
to create more shrapnel, and requires some other form of
explosive, usually c-4 or dynamite, to be added to
detonate the tank.

ROSTOVIC APTM-43 945eb
EXP -
0 - N - P -
7D10 - NA - NA - VR
An extremely
powerful anti tank landmine from Russia. Its
pressure trigger is set for 300 lbs, and the weapon also
comes with a remote detonator for the personal touch.
HAND GRENADES

ARASAKA EMPG+ 450eb
EX
- 0 - P - E - special
- 1 - 1 - VR
This Arasaka made EMP grenade has double the effective
range of the standard, with effects equal to that of the
AMP Pulse rifle.

ARASAKA DVDT’S 20-50eb
EX
- 0 - P - E - special
- 1 - 1 - VR
Arasaka DVDT’s (Diversion/Deterrents) are a popular little
toy. Available in a wide variety of types, these
less than lethal devices are little more than
fireworks. DVDT’s are generally only available where
or when it is legal to buy fireworks. All DVDT’s are
armed the same way, activated by pressing down the end cap
and twisting, this activates the 3 second fuse. The
Bang Type (gold with red trim) is the most common, and
legal, type available. It is merely a miniature
Flashbang, triggering a very bright light and a very
bang. It’s not really enough to disorient the
target, but it might surprise him enough to let you get
away, it might also cause him to see spots, or even be
blinded if it was particularly dark before the device went
off. However its primary stated function is to alert
others by sounding like a loud gunshot. The most dubiously
legal variety is the Frag type, these are miniature pipe
bombs, that have a blast radius of one meter (1D6).
They generally won’t kill anyone, but they can be painful
enough to send them away. The White DVDT is the
Flare Type, it is basically a miniature road flare, that
will burn for 2 minutes. The Gold with Green DVDT is
an irritant dispersal grenade, and when it goes off it
detonates a cloud of pepper spray for a 2 meter
radius. There are also the Marker Types of DVDT,
which are generally half white and half Blue, Green,
Red, or Yellow. These are paint bombs that can be
used to mark objects or people, similar in design to the
ink bombs used by banks in case of a bank robbery.
While the outer shell of DVDT’s looks like hardened
plastic, it is in fact molded cardboard, similar to
paintball grenades.

ARASAKA
MCR-9 65eb
EX -
0 - P - R - 8D6
(fragmentation) - 1 - 1
- ST
This is a
typical frag grenade, perhaps a bit more damage can be
expected from it, but what sets it apart is its unique
fuse system. After the pin is pulled, you depress
the top once to activate the three second fuse.
Depressing the top again, and holding it down, allows you
to set the timer… it will have a fuse delay equal to the
time you hold the grenade down, up to ten seconds.
Depressing the top a third time activates a sensor in the
grenade which will cause it to detonate on impact.

ARASAKA MCR-9 475eb
EX -
0 - P - R - special
(microwave) - 1 - 1
- VR
This simple and
small device, barely larger than a hockey puck, is
actually a single use microwave burst device. Very
similar to an EMP grenade, the MCR-9 can either be
thrown, or used as a landmine. When thrown the
weapon can be set to detonate on impact or after 5
seconds. When set to used as a landmine the weapon
is triggered by 2 lbs of pressure. For an
additional 25eb, the device is equipped with a magnet so
you can stick it directly on the target. (The U.S.
military has also developed the MIC-14 cluster bomb,
which contains 20 of these devices, all magnetically
equipped.)

MALORIAN
FABERGE 1775eb
EX -
0 - P - R - 0D6
(fragmentation) - 1 - 1
- VR
Okay, now we think Malorian is
just messing with us… They are seriously offering a shiny
chrome frag grenade with a ridiculous price tag, and
somehow, somehow, they are getting people to buy them…
mostly hip-hop artists and other celebrities, who see tham
as just another status symbol… one that is also a fully
functional grenade that most people are calling the Disco
Ball. For an addition 600eb, you can get the version
with a solid gold outer shell, another 2 grand above that
and you can get one encrusted with diamonds (that actually
adds +3 to damage).

MILITECH "PORCUPINE" 185eb
EX -
0 - P - P -
SPECIAL - NA - 1 -
ST
This hand grenade
is extremely lethal. It comes with a removable
base, and when activated it has a 10 second fuse, after
the fuse has spent, a motion sensor is activated which
detonates the weapon. When detonated, the device
launches 4 feet in the air, and explodes in a hail of
barbed shrapnel (100 2 inch barbed darts in a 360 degree
radius, the darts do 1d6/2 damage apiece, everyone in a
20 foot radius must roll 2d10 to see how many darts hit
them.) The base is installed so you may leave the
device as a trap, however if you remove the base you may
throw the weapon like any standard hand grenade, and
weights installed will cause the "Porcupine" to upright
itself after landing.

MILITECH
ELECTRO WEB GRENADE 160eb
EX -
0 - P - P -
SPECIAL - NA - 1 -
ST
This grenade, upon
detonation, will send 20 small barbed darts out in a
full 360 spread. Each of the darts only does a
single point of damage, but they will also snag to
clothing and armor. Each dart is tethered by a
small, highly conductive wire. The user of the
device has two choices in how the secondary action of
the device is triggered. The first is that the
device triggers one second after the darts have been
deployed, the second choice is that it will wait until
one of the wires is tugged, even slightly, anything that
moves the central ball… regardless of trigger, when it
happens, the central ball will send electricity coursing
through the wires to the darts, each one acting as a
taser (forcing an immediate stun save at -2) and
shorting out electronics and cyber (as per the Militech
Electronics Taser from CP 2020). The trigger
choices for this device make it not only an effective
offensive weapon but allow it to also be used to lay
down an effective trap for pursuers.

NOMAD GRENADE 50eb
EXP 0 P C
6D6 NA NA ST
These hand made fragmentation
grenades are commonplace in the Nomad community.
While it’s possible to get military surplus grenades, it’s
not always economical or feasible. Instead nomad
explosives techs have begun making their own. They
pack slightly less punch than a standard frag grenade, but
they are very stable and have a six second fuse, which was
seen as a necessary safety precaution. Do NOT get
caught by law enforcement with one of these, as in most
places in the country home made explosives carry far more
sever punishments than manufactured ones.

NOMAD NERF BOMB 40eb
EXP 0 P C
5D6 NA NA ST
Hollowed out nerf footballs
packed with explosives and shrapnetl (steel chavings, ball
bearings, nails, whatever). The damage is negligible
but the range and accuracy is double that of a normal
grenade.

TSUNAMI ARMS HELLCLOUD 1050eb
EXP 0 P C
3D6 NA NA ST
The Hellcloud is a two stage
grenade… upon activation it has a 3 second fuse,
after which it will release a dense colored pressurized
gas. The gas is highly flammable, and will disperse
quickly into an area roughly the same volume as a
traditional tear gas grenade, dispersing the gas in
roughly a 5 meter radius. 3 seconds after that, the
grenade will spark, igniting the small amount of gas left
inside the grenade still escaping, which in turns sets of
the gas that has already been released. The gas
burns for a full 3 seconds after ignition (3D6 to
everything in the radius, igniting any flammable
materials).
LAUNCHED GRENADES

40mm Micro-Missile 85eb
The standard
fragmentation version does 7d6, and comes in the same
wide assortment as the standard 25mm
micro-missile. (For damage of the variety types
consult Blackhands 40mm grenade listing.)
Made by a variety of manufacturers.

MILITECH N-00
DAMOCLES ?eb
This rifle
launched low-yield nuclear device was developed by
Militech as a way to destroy hardened bunkers and
caves. The Damocles is laser guided and has a
range of 2 miles. The blast from the Damocles has an
effective kill radius of 50 meters (50d10 damage), and
can be set to detonate on impact or by range.
After detonation there will be an initial radioactive
contamination of twice the area of the blast. The
radiation will be considerably high for the first 24
hours but drop quickly after that, contaminating the
soil and other materials in the area with low, but still
dangerous if exposure is prolonged, levels of
radiation. The Damocles is the final result of the
re-opening of the W54 program, put forth by General
Quartermain in preparation for a third South American
Conflict, where caves, underground bunkers, dense
jungles, and hardened facilities caused so many problems
the last time around. The Damocles is U.S.
military use only, and the Militech facility that
manufactures them is itself on a military base, so even
Militech does not have legal access to them.


ARASAKA AAED
BOMB 85eb
The Arasaka AAED
(Adjustable Adhesive Explosive Device) is an adjustable
timed explosive device launched from a specially
designed weapon. The device’s main method of
adhesion is the large suction cup on the front.
The suction cup secretes a chemical that activates when
the suction cup depresses, allowing it a more firm grip
to non-porous surfaces. For porous surfaces, the
device has a barbed spike that will punch through the
center of the suction cup and into the surface behind
it. For metal surfaces, an electromagnet is
activated at launch (the electro magnet limits the timer
to 10 minutes). The AAED’s timer is set via the
launcher, up to 99.99 minutes. The launcher
itself is a three shot, three barrel weapon with a wide
beam laser site that not only determines the proper
amount of force required to set the device (too much
force and you put the device through the object, to
little and it won’t adhere) but also the density and
properties of the target surface. You can also
switch the range and adhesive properties to manual, in
case you need to shoot the device through glass or some
other surface, and have it attach to something
behind. Finally you can make one more adjustment
to the AAED, you set the charge to detonate forward in a
blast similar to a shaped charge, or set it to detonate
outward in a wide radius, it accomplishes this by moving
the explosive charge forward or back along the
timer/propellant shaft. Forward, the explosive
charge slides into a ring, who inner shape is that of a
cone, directing the blast into the surface the device
has attached to. When slid back, the device is
free from the hardened ring, and pulls a secondary ring
out, packed with shrapnel. (Damage for the AAED is
8d6 and works as either high explosive or Frag,
depending on charge position.)
(Created and written by Deric Bernier, images from
Deric Bernier, Appleseed, Cyberpunk 2077, Macross,
Masamune Shirow, Gundam, Dirty Pair, Dark Minds, Men In
Black, American Flagg, Aliens: Colonial Marines,
Deathwish, Deathstroke the Terminator, Starman, Kite,
Space:Above and Beyond, Star Wars, Ice Pirates, Akira,
Backlash, Babylon 5, Burn Up W, Dave Dorman, DS9, Dream
Wave, Neon Cyber, Earth 2, Grendel: Devils Legacy,
Hardboiled, Nausicaa, Secret Of Blue Water,
Negative One, Punisher: Big Nothing, Runaway, L-gaim,
Layzner, Ghost In The Shell, Catwoman, Titan AE, Wildcats,
Stark Future, Total Recall 2070, Windaria, Rifts, Gurps,
Trigun, Alien series, No Escape, Akira, Killzone, Firefly,
Doom, Bubblegum Crash, Humanoid, Punishers Armory, Halo,
Alien Legacy, The 5th Element, Time Cop, Shadowrun, Tomb
Raider, Equilibrium, Intron Depot, Final Fantasy,
Hellsing, Parasite Dolls, Bubblegum Crisis, Kappowwe Toys,
Gungrave, AD Police, Bubbleguim Crisis 2040, Grimjack,
Project Snowblind, Bubblegum Crisis, S.I.N., Dirty Pair,
Gundam, Doom, Gasaraki, Blue Gender, Hellboy, Blade
series, Escape from New York, Escape from L.A., Eatman,
G.I.T.S.: Stand Alone Complex, Jon Sable: Freelance, I
Robot, Nomad, Mystery Men, D20 Future, D20 Apocalypse,
Deadlands: Hell On Earth, Car Wars, Demolition Man,
Fortress, Iria Zieriam, Natural City, Space, Above and
Beyond, Stealth, Unreal Tournament, Moonwalker, Gunm,
Southern Cross, Grifter, Battle Lords, Lensman, SeaQuest,
Robocop, Aspen, Homeboys, Judge Dredd, Terminator: Burning
Earth, Edison Giacotolli, Vortex, Soldier, Back To The
Future II, Echo, Event Horizon, Starship Troopers, The
Saint, Robotech: Sentinels, Deathlock, Hunter, Black Ops,
James Bond, Death's Head, X-Men, Firearm, Nick Fury: Agent
Of Shield, Dirty Pair: Flash, Silent Mobius, Mafia Wars,
Army Of Two, Capcom, Hitman, Fatal Fury, Street Fighter,
Deus Ex, Quake, Air Gear, Btoom, Tekken, Perfect Dark,
Fallout, Bouncer, Frontlines, Crysis, District 9,
Zatoichi, Bleach, Blame, The Rundown, Avengers, Green
Arrow, GI-Joe, Call Of Duty, Brink, Doom, Eon Flux, Haze,
Poseidon Arms, Nerf, Starhawk, Bayonetta, Bionic Six,
Hudson Hawk, Avatar, Command And Conquer, Wastelands,
Borderlands, and other various manga, Anime, Comic book,
video game, film, and RPG sources, Raben-Aas,
Sharp-n-pointy, Biometal79, Phatandy, Bordon, Shimmering
Sword, Vulnepro, El Pinoy, Br0uHaHaasdsada , Larkabella,
licataknives, meandmunch, Devilita Andree Wallin,
Fuchsiart, imDRUNKonTEA,Guilty Spark, Refrigerador,
Italiener, Pascal Eggert, Josh Nizzi, Bokuman, Machine56,
Kunkka, Johan Bergstrom, Slipgate Central, Dominic Marko,
Francis001, platypusgreen, jimmypham, Warrenlou,
flipation, digimech, molybdenum, Spoonboy, Doll Fac3,
Eikochan, bakanekonei, teh dave, SC4V3NG3R, solkee,
molinaro, KaranaK, genekruger, theelphin, garanum, 2ngaw,
shed2602, gorrem, moyachiche, inception08, vietnguyen,
rgus, archie, David Nakey, Kuroitora, aerpenium, Dead
Robot, teruchan, acidburn08, Markovah, Mort Janu,
MishaMoStyle, Blitz Bot, k hos, James Lemay, Gun0runner,
Gneocidal Penguin, Kalor, ionen, djake, jett0, cyzrauk8,
windriderx23, firestoned,
anjinanhut, regis, libertyspikesv5, rimancreative,
deutscherherbst, hexonal, Ryujin10, Raverunner,
daisukekazama, dannortonart, bringmeasunkist, Merkaba998,
tovenius, Message2god, peterku, nervousgryphon,
knightwatch, Brian Rogers, tsukijin, talros, Michael
Kingery, ygolochysp, Swatninja, Cyber999, marcwf,
WarmGunMod, bcjfla76, bullseye breon, Carlo Arellano,
Special thanks to Matsuo, Darth Brass, darcjedi,
Tom_Braider, thedap, wuher_da_brewer, Capt_MarVel,
Glim999, Pulseriflefan,
TK513, gunnerk19,
Tommin, BritNerfMogul, Tigadee, Johnson Arms,
Wolverine_solo, and all the many fine prop replica
builders of Mastucorp, the RPF, Nerfhaven, Nerfhq, and
BBC).
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